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(+3)

Very cool concept! The atmosphere shows a lot of great work, and you can really feel the tension while exploring and searching for the viruses. Although I expected more navigation through the veins of the body, the floating organs inside the rib cage feel a bit out of place. Still, stepping outside for the first time is truly impressive. The beauty of the environment stands out. I completely agree with the person who said it reminded them of Subnautica. It’s very well crafted.

Regarding the controls, I felt the ship's camera could have been more responsive, as it's sometimes difficult to reorient yourself. The viruses move too fast in comparison, both when attacking and when fleeing. That said, their designs are great, and their speed and appearance up close can be quite surprising, which is definitely a positive.

Also, like others mentioned, the pause menu doesn’t actually pause the game, and once you finish it, there’s no way to exit from within. You have to close it externally.

You’ve done a great job and I’d love to see an extended version of this concept in the future. I think it could become a fantastic game.

(+1)

Thank you for taking the time to play our game. Navigation is one of the key points we have started discussing and giving objectives per organ to encourage exploration and navigation, along with new threats and powerups so stay tuned there is more to come yet! 

AI is another key focus for us, getting them to behave as we would like in the intricate passageways was a fun challenge for our AI team but I think they have done a stellar job and continue to pull new tricks out the bag with each new pass, and ship controls are being looked into aswell!

Thanks for taking the time to write such a detailed review, rest assured we read all points and note them all down. Oh and I missed a trick with the menu huh? The game now pauses when the menu is up.. simple mistake but one that shall be a staple of double triple check that functionality!