Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I love the concept and I was a bit sad that there were no more content (but I get it, totally, it's a jam). 
I noticed two things, I don't know if it was intended, first I didn't take any damage, even when the gum was literally standing on me. And secondly, The gums sometimes rush through one or two rooms because they are tracking you

I'll work on making a better version after the jam ends! It means a lot that you wanted to see more. :) A lot didn't make the time cuts...

And yeah, that's a bug I realized after a while. The game only checks for damage while the slime is in its attacking stage, but if you're standing in its hitbox before it attacks, then it won't check again once it starts attacking. I'll put that on the list.

That's another one I need to fix, too. I'm working on using a Raycast to make sure there's no wall between the player and the gumdrop.