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I'll work on making a better version after the jam ends! It means a lot that you wanted to see more. :) A lot didn't make the time cuts...

And yeah, that's a bug I realized after a while. The game only checks for damage while the slime is in its attacking stage, but if you're standing in its hitbox before it attacks, then it won't check again once it starts attacking. I'll put that on the list.

That's another one I need to fix, too. I'm working on using a Raycast to make sure there's no wall between the player and the gumdrop.