I appreciate it! Hopefully some day I will tell that story. Thanks for playing!
Vertigoof
Creator of
Recent community posts
I'll work on making a better version after the jam ends! It means a lot that you wanted to see more. :) A lot didn't make the time cuts...
And yeah, that's a bug I realized after a while. The game only checks for damage while the slime is in its attacking stage, but if you're standing in its hitbox before it attacks, then it won't check again once it starts attacking. I'll put that on the list.
That's another one I need to fix, too. I'm working on using a Raycast to make sure there's no wall between the player and the gumdrop.
I appreciate the notes! I tried to pick an art style that matched the "lore" of the game, so I'm glad that came across.
Hehe, yeah... the slimes aren't meant to boomerang violently around corners, but it DID make them a little harder (and get me to laugh pretty hard), so I kept it in for the time being. The game really is still too easy though. ^^"
I was considering locking the room, but it made the game feel tedious and like a slog to get to the stairs. I wanted to make the game fun first and challenging later, so a lot of difficulty got lost in translation. Maybe future development can iron that out. I'll definitely take into account de-activating the enemies until their room is entered, though.
After the jam ends, I think I'll try working on a more polished and feature complete version, and I'll take this feedback into account. Thanks!
The meow button made my day lol. I wish when you meowed around the other cats, they meowed back with different but equally silly meows.
The tutorial button doesn't seem to do anything, there doesn't seem to be a point beyond running around, and the performance is a bit poor... but it is a cute idea for the theme, so I liked it.
I'm not actually sure what this is supposed to be.
I'm a prosekai fan myself, and I didn't see any relation to Nightcord. The noun is "GTA clome", which I'm not sure is accurate, since this just appears to be a small map with entirely default RPG Maker MV assets? You might want to update your submission details, by the way- where it asks if you used any existing assets, you should answer that you used the RPG Maker MV default sprites. I don't see any original artwork in the project.
The aesthetics were INCREDIBLY charming, probably my favorite so far, but I had a hard time getting this one to play. The video stuttering was pretty crazy. I got an error saying something about video memory being over budget, and I have a pretty decent computer. Very hard to control, and the camera bugged a few times for me. I'd give this one another go if the framerate is fixed!
Can't really play it unfortunately. The graphics are too intense for WebGL, and I suspect the camera controls aren't frame independent, because the camera was way too sensitive to be able to control it. I tried, but after a while, I encountered an error via popup and couldn't keep trying. It's a shame, because according to the description, it seems like a cute idea! Please let me know if you end up fixing it and I'll give it another go.
I liked the randomized monster designs, although shooting and moving at the same time is glitched and inaccurate. I made it to 816 on my first attempt. The background music repeated twice and the transition was a little jarring, but it was good for the 4-5 hours that were used on this game. Overall I enjoyed the short experience.

