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Hello, First of all, thanks for reading and reviewing the adventure !

You are correct that Ophelia’s relationship to the Homogen is complicated, and that it is a source of tension during the confrontation with the players. I’ll see what I can add about the Homogen in Ophelia’s character description. Perhaps a line of dialogue. It’s a hard thing to balance, as I would like to keep some space for the wardens to figure out what they would like to do with it, without leaving them completely in the dark either…

Perhaps, following your idea, I could add something in the living quarters. Laertes didn’t live inside the tower, but maybe I could include a tape recording of a birthday party thrown for her !

I’m unsure of what you mean by a statblock, as I thought I included that with the description of the monster. Do you perhaps mean a statblock for everything it could do alongside the instructions you were proposing ?

Thanks a lot for your feedback ! Please let me know if anything else comes to mind :))

(+1)

Disregard the mention of the statblock. I totally missed the Homogen description on my initial read thru (I got interrupted a couple times).

I think adding any type of foreshadowing to the relationship would be beneficial. The main issue is that you have a detailed series of events that happen, but its a lot of work for a Warden to communicate that to the players without explicitly telling them - or having NPC's lore dump the info.

Just an idea, in the "What Happened on Elsinore III?" what if you write the history as time stamped audio logs from Ophelia's perspective
"It was my first day of work at Elsinore III ...  I was brought here to help the terraforming process... I met my new boss DR.Polonius"

"I made a new friend named Laertes..."

"There was an accident today..."

It would accomplish the same thing (providing context to the module), and the players could come across the logs and piece the story together.