I am also having this same exact problem. 4.4.1 - mono using 1.4.1.
Build works fine, spits out no errors. just warnings which show that the plugin is building.
Clicking “On” in the plugin settings causes it to produces “Unable to load addon script from path: ‘res://addons/assetplacer/AssetPlacerPlugin.cs’. This might be due to a code error in that script. Disabling the addon at ‘res://addons/assetplacer/plugin.cfg’ to prevent further errors.”
Another thing, when viewing the plugin.cfg it says the language is “GDScript” but changing it to “C#” doesnt fix anything. May be a bug with Godot because changing the language of any plugin changes the language of them all.
One more thing, this is on an existing project that was not a .net project before I tried to install assetplacer. It also has func_godot as a plugin.

