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sol-vin

111
Posts
2
Topics
58
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A member registered Dec 07, 2021 · View creator page →

Creator of

Recent community posts

I love the Macintosh Plus room :D

I love pondering my orbs

👍

Nice work!

Wasn’t able to play, Windows 10. Hangs on splash screen

👍

Love some of the art for this!

Great use of boats!

Love the idea of a 2D soup! Keep up the good work!

Soup!

Cool idea, I do wish the main character took up less screen space so we could see more of what is going on.

FANTASTIC WORK! I really loved the effort and interactivity you guys added. Some of the art is so neat.

Finally finished my room, still a couple easter eggs people haven’t turned in yet but in general the game is done.

You still have a month, with a little polish this could be interesting :)

No idea what was going on lol but cute

Unique!

Thank you! The bird room actually will be different in the release, but I’m just waiting on animations to come through. I promise it will be even cooler than it is now.

(1 edit)

Hi, just to make sure did you turn off the world environment lighting? Also 2x check to see if there aren’t two meshes/faces inside each other.

Very cool I’ll check them out 🙂

Got mobile working today. Both an Android APK and also the web version now supports mobile. Big happy about this.

Thanks broski! We worked hard and I’m glad people are enjoying it :)

(1 edit)

No problem, for mine I put something like:

func _input(event) -> void:
	
	#---------------------
	# Replace with your own implementation of MOUSE_MODE switching!!
	#---------------------
	
	if Input.mouse_mode != Input.MOUSE_MODE_CAPTURED && !disable_input:
		#if event is InputEventKey:
			#if event.is_action_pressed("ui_cancel"):
				#get_tree().quit()
		
		if event is InputEventMouseButton:
			if event.button_index == 1:
				Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
		return
	
	#if event is InputEventKey:
		#if event.is_action_pressed("ui_cancel"):
			#Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
		#return
	
	if event is InputEventMouseMotion:
		if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
			# Grab the event data and process it.
			gather_mouse_input(event) 

Then I make sure that when the mouse is supposed to be unfocused I disable the process_mode on the mousehandler, uncapture the mouse, then wait for the focus to come back, then recapture when clicked.

Great work on the new rooms! Do you do all the art for them?

Also, small note, sometimes the webpage misbehaves a little when capturing the mouse. It will recapture the mouse when you click outside the game window after pressing ESC, you have to be a little less aggressive with the mouse capture. Otherwise, really cool work! I really love how abstract many of the rooms are, and the new cat room was super cute. I need to make one for my kitties

Will do!

When this jam is over is anyone planning on streaming/recording gameplay of the jam entries? I saw this Vtuber played all our entries so far, but was wondering if anyone else was planning on streaming entries?

https://www.youtube.com/watch?v=R_KGcCpTc2g&t=303s

Thanks glad to have you in here!

Love some of the ideas in the rooms, glad to see a fellow godot user working hard to make some quality soups!

YO THIS ACTUALLY GETS RECOMMENDED ON THE FRONT PAGE. CONGRATS DUDE! HOPE YOU ARE DOING WELL!

So cool you pulled together your community to make this, hope you’ll try mine, we also did a collab with other people.

(1 edit)

Been working hard updating my entry. We got about 20 rooms now with many more on the way

We have a collab project we are working on, https://sol-vin.itch.io/soup

Currently it is up so you can give it a try :)

It just doesn’t load and stays on the week 2 screen. This is the error image.png

I LOVE THIS! So well done! Lots of fun moments, very fun!

Week 2 doesn’t seem to work but otherwise really cool work! Very much like an original SOUP.

Nice work!

Thank you so much for playing! We are still working on it so I only have the “beef” track done but I have plans for all the other tracks as well as more people who are collaborating. I hope you will play it when we are all done!

Been working hard on mine, I got about 16 rooms done so far, been working on the starting area a bit and trying to make tracks of rooms based on what soup you eat at the beginning

Thank you so much for your kind words! Still a WIP but we are planning on adding a lot more fun stuff to play around with. Really love this jam, I feel it has brought out a lot of creativity that would have been unused otherwise.

Thank you!

Howdy, I’m looking for collabs -> https://sol-vin.itch.io/soup

If you’d like to join hop in the solodev discord at https://discord.gg/x5SAy9tx