super cute
sol-vin
Creator of
Recent community posts
I’m judging the game based on the fact you didnt make it, uses stolen code stolen from people who didnt have a say in training your ai, and spits in the face of everyone who actually worked on a project in this jam by comparing yourself to people who actually did work. slop is slop bro, no matter how much make up you put on it. Please do not confuse the actual work people do by hand that actually matters to your slop you prompted in ai to make. No one thinks you are smart or special for asking an ai who runs on stolen code to write a project for you, its laziness at its worst.
You are writing paragraphs of text to try and cope with the fact that generally it is frowned upon to use AI to make creative things. I’m very secure with the fact that I can actually make a game without resorting to slop, the fact you need to try and explain it so deeply only proves the point, slop is slop, always will be.
It’s not punk to have something else do all your work and claim it as your own. Sad this is the state of the game jam space these days. A bunch of talentless people flooding jams with AI slop and acting surprised when people won’t pat them on the back for not doing anything. Take some time and learn for yourself, no one is going to be proud of you for cheating and using shortcuts.
No problem, tried both, no effect.
Here are the csproj and sln files. thanks for helping :)
https://gist.github.com/sol-vin/31977a8e7468e38736a1ebbdbe141601
Yeah, all of that is correct. My addons folder is lower cased. It is “finding” assetplacer during the build step but turning it on in the project settings still causes the error.

In the screen shot I have included the addons file directory in the browser.
Also clicking build produces all these warnings, but they do essentially let me know that assetplacer is building.

No output in the godot dev console either
Here is a gist of msbuild’s output.
https://gist.github.com/sol-vin/74c4608471fa784cf1d3056733baaa79
I can get the plugin working with a fresh project…, not sure why this won’t work. Maybe it’s because my project started as a GDScript project and then I switched to try and use this plugin.






