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sol-vin

32
Posts
24
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19
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A member registered Dec 07, 2021 · View creator page →

Creator of

Recent community posts

INTERESTING CONCEPT! Hope you get back to the grind!

Great game! Love the polished animations and tweens. Needs an endless mode!

I barely squeaked by. I spent too much time working on sound when I should have been working on game play

Pretty nice! I think the hit boxes are a little wonky on the attacks for the hero. Sometimes I hit enemies behind me, but overall pretty cool concept!

Yeah I ran out of time :(

Thanks, wish I would have spent less time on the paper audio and more on the UI and making the boxes have something in them :(

Pretty sweet :D

GOOD GAME BUT I BRICKED THE GAME BY CHOOSING COMBINE WITH NO COMBINABLE ITEMS.

I just decided to make a new project and reimport my main scene. Luckily I organized things well enough that copy-pasting everything just worked.

No problem, tried both, no effect.

Here are the csproj and sln files. thanks for helping :)

https://gist.github.com/sol-vin/31977a8e7468e38736a1ebbdbe141601

(6 edits)

Yeah, all of that is correct. My addons folder is lower cased. It is “finding” assetplacer during the build step but turning it on in the project settings still causes the error.

image.png

In the screen shot I have included the addons file directory in the browser.

Also clicking build produces all these warnings, but they do essentially let me know that assetplacer is building.

image.png

No output in the godot dev console either

Here is a gist of msbuild’s output.

https://gist.github.com/sol-vin/74c4608471fa784cf1d3056733baaa79

I can get the plugin working with a fresh project…, not sure why this won’t work. Maybe it’s because my project started as a GDScript project and then I switched to try and use this plugin.

I am also having this same exact problem. 4.4.1 - mono using 1.4.1.

Build works fine, spits out no errors. just warnings which show that the plugin is building.

Clicking “On” in the plugin settings causes it to produces “Unable to load addon script from path: ‘res://addons/assetplacer/AssetPlacerPlugin.cs’. This might be due to a code error in that script. Disabling the addon at ‘res://addons/assetplacer/plugin.cfg’ to prevent further errors.”

Another thing, when viewing the plugin.cfg it says the language is “GDScript” but changing it to “C#” doesnt fix anything. May be a bug with Godot because changing the language of any plugin changes the language of them all.

One more thing, this is on an existing project that was not a .net project before I tried to install assetplacer. It also has func_godot as a plugin.

Why is there so much tomato sauce everywhere?

Really cool stacklands clone!

Cool game but I keep falling through the floor and getting softlocked :(

Thanks that really means a lot. I worked really hard to make this, not only because I had to write the program but also bind the game engine used (raylib) which was extra work. I’m glad I had procjam roll around as I started working on it. I’ll make more procedural stuff soon.

Found a fun little bug when I was playing with your entry. Thought I’d share.

https://www.youtube.com/watch?v=HGEKTnIsCa4&ab_channel=IanRash

Found a fun little bug when I was playing with your entry. Thought I’d share.

https://www.youtube.com/watch?v=HGEKTnIsCa4&ab_channel=IanRash

Amazing!

Super neat! I love the surface scanner effect. Hope you will make more stuff to see, like fish and coral and etc.

I don’t know how I slept on this when going through the entries after the jam ended but wow this is super interesting!

Keeps crashing for me :(

Seriously cool, kind of reminds me of Cyberhook.

I really love the glyph generation and the glow effects. Super fun to play around with!

Really cool, love that you can watch the generation as it happens.

This is cool! I really like your use of the upside down round arc tile to make it more castle like.

10/10 A+

I absolutely love this. It has mad antichamber vibes. I love how weird and disorienting it is to go through the infinite hallway.

This is easily my favorite of the jam so far.

Dude this is super neat! I would have loved to see chunks of the ships coming off, ships shattering and breaking, and more physics. The ship generation is seriously good though, I really liked the variety in all the ways they can look. Nailed it!

Cool!

Seriously one of the best small game frameworks ever released. Simple, fast, and pretty damn elegant.

Well done raysan!

Cute virtual pet. I like that since it's procedural, your plant is actually unique. Hope you find more cool ideas to add to this!