INTERESTING CONCEPT! Hope you get back to the grind!
sol-vin
Creator of
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No problem, tried both, no effect.
Here are the csproj and sln files. thanks for helping :)
https://gist.github.com/sol-vin/31977a8e7468e38736a1ebbdbe141601
Yeah, all of that is correct. My addons folder is lower cased. It is “finding” assetplacer during the build step but turning it on in the project settings still causes the error.

In the screen shot I have included the addons file directory in the browser.
Also clicking build produces all these warnings, but they do essentially let me know that assetplacer is building.

No output in the godot dev console either
Here is a gist of msbuild’s output.
https://gist.github.com/sol-vin/74c4608471fa784cf1d3056733baaa79
I can get the plugin working with a fresh project…, not sure why this won’t work. Maybe it’s because my project started as a GDScript project and then I switched to try and use this plugin.
I am also having this same exact problem. 4.4.1 - mono using 1.4.1.
Build works fine, spits out no errors. just warnings which show that the plugin is building.
Clicking “On” in the plugin settings causes it to produces “Unable to load addon script from path: ‘res://addons/assetplacer/AssetPlacerPlugin.cs’. This might be due to a code error in that script. Disabling the addon at ‘res://addons/assetplacer/plugin.cfg’ to prevent further errors.”
Another thing, when viewing the plugin.cfg it says the language is “GDScript” but changing it to “C#” doesnt fix anything. May be a bug with Godot because changing the language of any plugin changes the language of them all.
One more thing, this is on an existing project that was not a .net project before I tried to install assetplacer. It also has func_godot as a plugin.
Found a fun little bug when I was playing with your entry. Thought I’d share.
https://www.youtube.com/watch?v=HGEKTnIsCa4&ab_channel=IanRash
Found a fun little bug when I was playing with your entry. Thought I’d share.
https://www.youtube.com/watch?v=HGEKTnIsCa4&ab_channel=IanRash


