You weren't kidding, the controls are really difficult. I think the hardest part is trying to see where your going though. I couldn't ever get the camera to face forward because once the mouse is outside the screen you can't adjust the camera properly. Cool mechanics though. Flying is a tough mechanic. Congrats on the submission.
Viewing post in Planet Hopper jam comments
That is strange that you couldn't get the cam to face forward. Once you hit the forward thrust (left mouse) while above an altitude of 300 the camera should follow and rotate with the player. The mouse-look camera is only at low altitudes, for take-off and landing.
It was something that I was working on right up to the deadline so I'm sure there are bugs and exceptions.
Maybe a better way would be to always have the cam rotate with the player and face forward, but have OPTION of mouse-look, which can be toggled on and off.
Yeah it feels much better no mouse issue. When flying though your thrust is vertical but you can't look where you're going. Maybe on fly mode have the camera facing the movement vector so you can tell which direction your moving, Once you're out in space it's really difficult to sense direction. But massive improvement.
"When flying though your thrust is vertical but you can't look where you're going" I'm not sure what you mean by this. There are 3 thrusts, up forward and back. So you can just thrust forward (Left Mouse) and go in the direction you are facing.
Maybe it's too confusing. I'm proud of some of the technical things in this game, but if I'm being honest, it isn't fun. I just ran out of time. Now that the crunch of the jam is over I can look back and think about what I could have done to make it more fun and more user friendly.
Thanks for the feedback