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Yeah, that drone and transport idea is probably overcomplicating things. A blend of simple mechanics and new ideas is good for a game, adding that sort of complication would probably distract from the main focus: the hypno and TF, and the management aspect.

One thing I hope you can implement in the game is a gallery of some sort.  One issue with a lot of these real-time TF games is that you don't really get to appreciate the TFs when you're actually doing the fighting, or you risk getting distracted.

I love that idea of the normal vs hypno gun! Probably the hypno gun would be worse in some way, either less accurate, or takes more hits to defeat a ship. 

I'm definitely looking forward to seeing the upgrades,  although I feel like you might want to start the ship off with a lower fire rate/projectile number per shot, so it can get upgraded more later.

Also, I had an interesting idea: What if, when you captured people, each area you assigned a person to had a sort of "representative" who would slowly TF as you added more prisoners to that section of the ship. That way you wouldn't have to make art for each prisoner, but could still get the experience of TFing them.

(+1)

Yeah probably scrapping the scrap idea, but might make the smallest popcorn enemies drones that won’t be affected by the hypno gun.

Gallery is probably a must. And I might add a downtime between the boss forms to have some time to check the side panel, though the downtime can get a bit frustrating if you’ve gotten bored of the arts.

Yeah and I kinda would want it to have some other effect too, maybe it would slow down the affected ships shooting speed or something.

Might keep the upgrades pretty tame if I even go that route, I do like powerful and interesting upgrades and rpg mechanics but I’ve heard they are a bitch to balance.

Yeah exactly! Though I was thinking that the representative would be the boss character, so you’d get to see how they turn out. But it would mean I need more levels and boss characters, or make the level replayable and you’d capture the same character multiple times. And the first run should be really easy and fast. I could explain the same character with that the enemy species use clones or something ahah. Was thinking there should be at least a milking area and maybe one transformation would be a new pilot.

Pretty into this project, but I’ll take it slower this time and try to engineer it a bit better so I can actually scale it up. Maybe I’ll try making devlogs and release a bigger update later.