I’m glad to hear! I think I’m gonna take short break from the jams and try build up on this.
Was thinking something like a classic shmup/bullet hell stages with a boss at the end and a short management/power up between. You’d assign the captured in different parts in the mother ship, collect what was produced during the last stage and buy upgrades or lives and bombs, depending how arcade like I want this. The civilians would just be numbers, but when you capture a boss you’d also assign them and get image(s) showing how they transform in their field.
Yeah no idea why I didn’t think of capturing the pilots ahah, makes a lot of sense. For some reason I had the idea of all the smaller ships before the boss being drones, and you’d collect scrap off of them for more ships/lives. And then there would be transport ships with civilians you could capture somehow, and maybe be punished if you shoot them down. Ooh maybe there should be 2 guns, the normal one which blows up ships and the hypno beam that is slower but the enemy self destructs and ejects an escape pod.
Thanks for the comment, always love to read em. Having a bit of a slump in motivation and new ideas. Probably taking my time with this one, would really like to nail the gameplay even if most people probably wont care that much.