Yeah probably scrapping the scrap idea, but might make the smallest popcorn enemies drones that won’t be affected by the hypno gun.
Gallery is probably a must. And I might add a downtime between the boss forms to have some time to check the side panel, though the downtime can get a bit frustrating if you’ve gotten bored of the arts.
Yeah and I kinda would want it to have some other effect too, maybe it would slow down the affected ships shooting speed or something.
Might keep the upgrades pretty tame if I even go that route, I do like powerful and interesting upgrades and rpg mechanics but I’ve heard they are a bitch to balance.
Yeah exactly! Though I was thinking that the representative would be the boss character, so you’d get to see how they turn out. But it would mean I need more levels and boss characters, or make the level replayable and you’d capture the same character multiple times. And the first run should be really easy and fast. I could explain the same character with that the enemy species use clones or something ahah. Was thinking there should be at least a milking area and maybe one transformation would be a new pilot.
Pretty into this project, but I’ll take it slower this time and try to engineer it a bit better so I can actually scale it up. Maybe I’ll try making devlogs and release a bigger update later.