Play game
Ekron's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #6 | 3.889 | 3.889 |
| Theme Implementation | #8 | 3.778 | 3.778 |
| Overall | #9 | 3.204 | 3.204 |
| Audio | #12 | 3.000 | 3.000 |
| Gameplay | #14 | 2.778 | 2.778 |
| Visuals | #16 | 3.111 | 3.111 |
| Polish | #17 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
The theme was implemented through the use of story, that of which is to rebuild your friend who meets an unfortunate accident.
How did you add the special object?
The horn is an object obtained from a dragon and is used to solve small easy puzzles within the prototype / game.
Leave a comment
Log in with itch.io to leave a comment.


Comments
The guy below wrote everything what I wanted. This really can improve game feelings. So, anyway. Your game is good start in RPG. Well done, keep doing this stuff man)
Thanks for playing, and yeah, the players controller is quite clunky lol, next time definitely going to spend more time making it smoother and more fluid.
Good job on finishing your first game jam! :) A few things to note: Allowing directional movement in a game like this can do a lot in making it feel better! This can be as simple as adding the velocities together, and then normalizing the vector (basically clamping it to a max length). Another thing is in dialogues, allowing the player to make the text fully appear, and THEN skipping it can do a lot in polishing the dialogue just a bit. These can both be implemented really easily, but add substantially to the overall polish of a game. Good job on the game!!
thank you for playing and thank you very much for the notes. The controller is very clunky I probably should have gone back to tweak it out a bit more, and thanks for the note on clamping the length I've had issues before when trying to implement movement like that where diagonals are quicker, but I haven't thought about clamping the distance, thanks again for the insight and for suggestions for the dialogue!
A nice RPG ! A little on the short side but still fun to play !
Thanks for playing.
Very good start to an RPG, had it been longer I would have kept playing!
Thanks for playing, I had plans to make it longer, but that deadline hit like a bullet train.
A nice little RPG. It has potential. Keep up the good work!
thank you, I hope you enjoyed.
Look at the comment section under the game for the controls as I forgot to implement a controls menu button.