The wall will tell you!
MonkeyGarbage
Creator of
Recent community posts
When you say the banner was the next best thing I actually disagree and think it was inspired!
Think about the days of the Gameboy. There was little to no space on those cartridges, so everything had to be reused and optimised. There was no space for any bloat and with constraint comes creativity.
They had to use booklets to explain the game before you played.
Your Constraint wasn't space, it was time. and you handled it beautifully. I'll be taking inspiration in the Jams to come!
Ok. Here goes.
First of all. Coming 2nd on the leader board was infuriating...
This is the best game I've played this Jam. Very well thought out and the UX is great. you deserve a lot of credit for the effort you went to in this game. Hats off to you.
My personal feedback for you:
I didn't use the dash because moving diagonally doubled my speed, you can easily normalise this in code with like one extra line so I'd have a look at that as it made one of the mechanics you spent time on unnecessary.
Your art was great, your use of the theme was great, your use of the banner as a manual was great. 9/10 because I couldn't figure out the buckets.
Well done Old Chap!!





