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In extent, as a report on my experience of the game:


In the start, in Iltari, it does seem to take much longer now to get a féw points of Tech-level, as it used to... a bit too long? Perhaps a féw more daily Repair jobs should be re-implemented again to smoothen this out.


I also noted, if you do it right, you can create some extrémely valuable Bots with the Galaxina Shell, or the new Abyssal Queen Shell( 500M++ value. could maybe reach 600, if i'd use thé absolute highest parts 583 is my best atm..)...yet... I've noted that it doesnt matter of the Bot is ~100M value or 500, its daily Yield in the Arcades is limited at <1.000.000 anyway... I think this should be altered a bit. Such high-value bots should have a higher yield?


Ps, i found the Chambermaid now... seems its a sound, when i can get into Quthor Station's Docks; muffled Sound.. use the Hyperscanner on my Shup and.. voila? ... Maybe a bit more clear hint to this could be an idea?


Still puzzled on Nimhe and the Infiltrator though...


Also. The Achievements, both for the Main character as the other characters. It might be more effective if these werent locked black but could give a description on HOW to achieve these?


Again, no criticism, just feedback. I think this is a great game. Perhaps these little details would make it even better?


Ps, i read in an earlyer patchnote that there was an idea to add an extra SolarSystem to the Game even, in a later patch?

(4 edits)

As for a potential suggestion to future content perhaps:


I hád hoped, as every one of the later patches included some new Equipment(Hellhammer laser, Cargo-expanders, Hull plating..)..to also see a Missile Launcher- Mark 3 by now? 'Underverse Missile Pod', which would hold EIGHT Torpedo's instead of the 6? And additonally can hold 6 Underverse Effectors too ofcourse!

And even more far-fetched could perhaps be the upgrading of the entire Ship's Reactor, at a high expense through either the Voronians, as they are the most advanced? Or perhaps the Drengar? ..i'd lean towards Voron, as they are to receive a 'special PAtch with a Mission'? ..A stronger Reactor that would perhaps allow a secondary Laser weapon?(Dual Fire mode? Using the Multiverse Pod allows a pretty awesome experience in replaying the game with all the awesome upgrades already.. some of which are already a bit over the top, so why not go full tilt on it anyway?)


An Underverse Hyperdrive? As a MArk III version? Equipped with 6 Underverse Effectors, the Voron BEacon Icon in the top-left of the interface would alter into a dírect menu to jump to ány System, from any location, using the Underverse itself, without the need of a Jumpgate, as long as the player has áccessed that System before?(would render the Voron Gate useless?.. N, the Gate's signal would also allow the player to jump back to the Base with that!)

as a PS in the regard to the Base: how about that Shield Generator and Turret-expension for the Base... and the Interior? ^^


And as a final 'idea'... the Assimilator Boss in the final System... this was programmed to be invulnerable, i know but...would it be an idea to actually make this Boss 'defeatable', and make it drop an 'Assimilator Unit', which could be utilized by Nimhe on Tech level 40+ An Auto Bot creator? As long as the player keeps enough Bot Parts and upgrades in stock, a little menu with Nimhe on which type of Bot, Shell, and Specialisations it would automatically assemble?... On a 1-2 day timeframe ofcourse. Perhaps this could also fit into the story of the Clsoed down Bot-store in Iltari Station: Purchase of an additional ARgus Mk-II Unit to install there, so higher-IQ Bots can be kept in check by that? So next to the regular Arcades, the player can create his OWN Arcade?(Or did i miss something on how to get this opened, or something? Havent figured that out.. Do tell!)


Tbf, the Game could well enough expand beyond the current ending: with the Waygate being a 'door' from the known content, to the 'Sol System', Rigel System(Seraphine's homeworld?), and perhaps a bit more... Perhaps we could finally meet those mysetrious Lizard People from Zebulon too? The Valkorian System(T'Riss) is still an option too. Or Nimhe's origins, as she's a Syrax?...Where's she from?


There's still a big potency regarding Vee as well? "The Swarm Uprising'? 

As the Player defeated the heavily outfitted Swarm Cohort, when entering NX010, Swarm Leadership would be in disarray? Also since the player just looted out their Precursor Yard... it would rise huge questions to the ruling Authority of the Swarm, leading to a revolution, in which the Swarm's Leaders are overthrown.... Vee being contacted, finally, to offer valuable feedback to her People about setting Diplomatic Relations with the other Races and Systems, achieving a Peace with (most of) the Swarm...and access to the Swarm's Nexus in NX010 perhaps?


But idk.. maybe i'm talking too much, maybe i like this game too much that i hope these updates will keep coming and it will never end.


Its a great concept and story and i do hope we will see mány more Patches and content being added!

Thanks for the suggestions. Will look into the repair progression.
Bots earnings are logarithmic and capped at 1 mil to avoid total arcade money flood :)

Hello, and thanks for replying! ITs not thát common that a developer is so involved with his playerbase!

Regarding the rather skyrocketing value of the most special Bots (Galaxina, and the new Abyssal Queen?) that this Earning-cap is slightly increased by 5 to 10% perhaps? So.. in a crude example: a 500M bot wóuld júst surpass that 1M treshold? I do find it a bit odd that for instance my best-build Abyssal Queen bot has a sale value of 765M... yet it rakes in a similar Arcade-pay as an L-type of 100M+

As for a money-flood... once a player has a good set of equipment, its not that difficult to keep farming higher-level Pirate missions. Especially Voronian and Drengar pirates drop expensive equipment: Voron Misisle Launchers easily sell for 10M+, which is more then a daily yield of 10 well-designed Bots in an Arcade. Perhaps it would also be an idea to up the achievement for "Pharaoh'from 500M, to 1 Billion?

(PS, in extent to the Repair-progression: i noticed that the player cannot repair Bot-parts from the start anymore. Perhaps this could be altered a tiny bit, in a player only being able to repair parts taht are below 50% to still provide some method?)


But again, these are merely suggestions. 

Thank you very much for developing such a nice game! I have been enjoying it very much, and have c ompleted it several times now and i am looking forward to any update and content every time! 

I hope to see many many more updates and content in the future!

PS...forgot to ask...


That 'hole' in the wall of the Cargo bay of the ship... Using the Hyperscanner on it, gives some information about the ráre origin of the ship by the Droid... but is there sómething that i can or should do with that? OR is that planned for future content?


Also, the new Underverse Cargo-compactors.... eerhm.. i've picked the Orange one first... i'll do me a new playthrough to also try the other, but its a bit unclear what this orange one's '420T etc'really does.. Does it mean that if i'd be near full 300T cargo, that this compactor would allow me to go beyond it, if i was mining an Asteroid Field? ...to a max of 420T, aka a 40% increase in capacity, when mining... yet i cant just 'buy more stuff' to go beyond that 300T then?

The cargo compressor has a base capacity of 300 tonnes and with six under verse add-ons it will have 420 tons.

I'm glad to hear that you enjoyed the game so far.

The repair suggestion is probably a good idea because it has confused quite a few players why they cannot repair bot parts anymore...

The cargo compressor has a base capacity of 300 tonnes and with six under verse add-ons it will have 420 tons.

I'm glad to hear that you enjoyed the game so far.

The repair suggestion is probably a good idea because it has confused quite a few players why they cannot repair bot parts anymore...

The cargo compressor has a base capacity of 300 tonnes and with six under verse add-ons it will have 420 tons.

I'm glad to hear that you enjoyed the game so far.

The repair suggestion is probably a good idea because it has confused quite a few players why they cannot repair bot parts anymore...

The damaged section of wall in the cargo bay is at this point just for exposition purposes.

Cheers, i actually hadent thought of thát option! Nice addition! Would the Underverse Addons also add Cargo-cloaking as well, on top of their +20T expansion per module? I'd assume it'd be one or the other tbf.


And yes, the Bot-part repair option also confused me a bit, as it was imho already a decently-working system that repariing parts up, based on the tech-level, worked well. atm i'm 'struggling' to gét my Techlevel up a bit, as daily maintenance tasks seem a bit too random, and... low on spawns, making it hard to push this. But i can imagine, as the game has expanded quite a lot over the time, that certain rebalancing of stats was needed.. Wether that was good or bad, is imho what this sort of player-feedback is for?


I know that if you really push for it, you can reach the Pirate Base on Day 6 or 7 already, and with that, also the Bot Terminal ofcourse. I'm currently in a newgame+ again, on day 16, but still only on tech level 3, so this hás been nerfed a bit too harshly perhaps? Especially when we'd consider reaching level 5 on Tech, which unlocks the option to repair bot parts...and at that point, it can be grinded quite rapidly. Especially if a player has saved a few Bots or Botcrates through the Multiverse Pod to the Warehouse.... With that in mind, it does feel a bit off balance.


Again, thanks for the quick reply, its very much appreciated!