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PS...forgot to ask...


That 'hole' in the wall of the Cargo bay of the ship... Using the Hyperscanner on it, gives some information about the ráre origin of the ship by the Droid... but is there sómething that i can or should do with that? OR is that planned for future content?


Also, the new Underverse Cargo-compactors.... eerhm.. i've picked the Orange one first... i'll do me a new playthrough to also try the other, but its a bit unclear what this orange one's '420T etc'really does.. Does it mean that if i'd be near full 300T cargo, that this compactor would allow me to go beyond it, if i was mining an Asteroid Field? ...to a max of 420T, aka a 40% increase in capacity, when mining... yet i cant just 'buy more stuff' to go beyond that 300T then?

The cargo compressor has a base capacity of 300 tonnes and with six under verse add-ons it will have 420 tons.

I'm glad to hear that you enjoyed the game so far.

The repair suggestion is probably a good idea because it has confused quite a few players why they cannot repair bot parts anymore...

The cargo compressor has a base capacity of 300 tonnes and with six under verse add-ons it will have 420 tons.

I'm glad to hear that you enjoyed the game so far.

The repair suggestion is probably a good idea because it has confused quite a few players why they cannot repair bot parts anymore...

The cargo compressor has a base capacity of 300 tonnes and with six under verse add-ons it will have 420 tons.

I'm glad to hear that you enjoyed the game so far.

The repair suggestion is probably a good idea because it has confused quite a few players why they cannot repair bot parts anymore...

The damaged section of wall in the cargo bay is at this point just for exposition purposes.

Cheers, i actually hadent thought of thát option! Nice addition! Would the Underverse Addons also add Cargo-cloaking as well, on top of their +20T expansion per module? I'd assume it'd be one or the other tbf.


And yes, the Bot-part repair option also confused me a bit, as it was imho already a decently-working system that repariing parts up, based on the tech-level, worked well. atm i'm 'struggling' to gét my Techlevel up a bit, as daily maintenance tasks seem a bit too random, and... low on spawns, making it hard to push this. But i can imagine, as the game has expanded quite a lot over the time, that certain rebalancing of stats was needed.. Wether that was good or bad, is imho what this sort of player-feedback is for?


I know that if you really push for it, you can reach the Pirate Base on Day 6 or 7 already, and with that, also the Bot Terminal ofcourse. I'm currently in a newgame+ again, on day 16, but still only on tech level 3, so this hás been nerfed a bit too harshly perhaps? Especially when we'd consider reaching level 5 on Tech, which unlocks the option to repair bot parts...and at that point, it can be grinded quite rapidly. Especially if a player has saved a few Bots or Botcrates through the Multiverse Pod to the Warehouse.... With that in mind, it does feel a bit off balance.


Again, thanks for the quick reply, its very much appreciated!