Cheers, i actually hadent thought of thát option! Nice addition! Would the Underverse Addons also add Cargo-cloaking as well, on top of their +20T expansion per module? I'd assume it'd be one or the other tbf.
And yes, the Bot-part repair option also confused me a bit, as it was imho already a decently-working system that repariing parts up, based on the tech-level, worked well. atm i'm 'struggling' to gét my Techlevel up a bit, as daily maintenance tasks seem a bit too random, and... low on spawns, making it hard to push this. But i can imagine, as the game has expanded quite a lot over the time, that certain rebalancing of stats was needed.. Wether that was good or bad, is imho what this sort of player-feedback is for?
I know that if you really push for it, you can reach the Pirate Base on Day 6 or 7 already, and with that, also the Bot Terminal ofcourse. I'm currently in a newgame+ again, on day 16, but still only on tech level 3, so this hás been nerfed a bit too harshly perhaps? Especially when we'd consider reaching level 5 on Tech, which unlocks the option to repair bot parts...and at that point, it can be grinded quite rapidly. Especially if a player has saved a few Bots or Botcrates through the Multiverse Pod to the Warehouse.... With that in mind, it does feel a bit off balance.
Again, thanks for the quick reply, its very much appreciated!