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A topic by rodel created Feb 10, 2018 Views: 1,068 Replies: 19
Viewing posts 1 to 11
Developer

Tell me if you like it and what you would like to be added ;)

Its so good, i love it :) just a few ideas

- publish .love file for linux users (I was able to unpack the .exe file)

- use some more readable font? For example d and o looks almost the same here and the weight numbers are quite hard to read (maybe align them to right?). But of course the new font has to be pixelated too :)

- It reminded me both Hotline Miami (visual style?) and Papers Please (gameplay), I hope thats what you aimed for, so maybe go more in that directions? Add a lot of stuff like X-rays and ....???? 

- add a back story :)

Developer(+2)

- unpacking.love, Done!

- Too much people gave feedback about this one, i will fix it to the next release

- I never played a lot of Papers Please and all stuff from Lucas Pope and its a big inspiration, but i never played Hotline Miami the style its just like what came when i try to draw pixel art, i used the same style on Greedy Robots Fight and Jave and the Neural Networks for ludum dare 39 and 40, the final plan to the game its add new mechanics every day in the calendar or something like that, X-Ray was one of  the first plans but i didn't realize how to do it

- Currently the first note contains some beginning to a possible story


Thanks for you feedback, stay tunned for more updates ;)

Developer

Created new thread for updates https://itch.io/t/192650/updates + patch 0.0.3.1

Hi there,
I'm having trouble with level 6 of the latest version for Mac.
Illegal Items include "Rubik's Cube" - packages containing Rubik's cube that I put into the red belt cause me to fail the level.

Inspector's note states "Deny any package from any non-existent country".  Had a few packages fail the level even though I put a non-existent country e.g. Aflye package into the red belt.

(2 edits)

I can't figure out how to move to the next page on the UDS when it's on the list of valid countries/wiki.

I'm also having problems with level 6, I put a Rubik's Cube on the deny belt and I got fired.

Developer

You move those lists with the mouse wheel, the rubik's cube issue is scheduled for the next build soon

There's my problem, I'm using a laptop with a trackpad.

Developer

Oh I see, probably will add arrow keys to scroll menus as well

That would be wonderful, and very much appreciated, thank you. :)

Developer

The update is out with this feature

Wow, that was fast! Thank you! :)

The game doesn't work on OS X, it want's full acces to my computer. It crashes if I don't give it acces. 

(+1)

I love this game!!

I would love if it has an endless mode or something like that after you have beaten the game.

That would be awesome!

Developer(+1)

I was thinking a lot about endless mode, probably it will be in a future update!

Would be great.

Thanks for your fast reply rodel! :)

(1 edit)

Hi there, sorry for a second post. Just a bit of feedback and bugs found:

  • Day 26: tried to take a photo of a package with N/A contents. Unpacked it but there was nothing inside. Trying to take a photo of nothing caused the game to crash. It seemed to be okay the next time I reopened the game so not sure what happened.
  • Caraphone 2 packages (days until Day 27): I am able to put no Caraphone 2 in (i.e. package is left empty) and then deny the package with a denial form stating that the contents do not match. Recipient country is okay. Not sure if a bug or a neat feature
  • Can't tell how many pieces of bubble wrap I have used as they do not appear on the package or when you open the package again.


Got this error on the last day, just after the inspector flies in so can't play the level:

Developer

Working on fixing these issues (will publish and update today)

You can see how much bubble wrap you need on the UDS OS -> Packages Types, there it says how much bubble wrap each package type needs

Developer

I fixed the "neat feature" but also made an achievement out of it haha

Deleted 97 days ago
Developer

Sorry for the inconvenience, it should be fixed in the latest version (1.1.3)