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White Button's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #54 | 2.619 | 3.429 |
| Gameplay | #59 | 2.291 | 3.000 |
| Sound | #60 | 2.510 | 3.286 |
| Theme | #65 | 2.291 | 3.000 |
| Overall | #66 | 2.357 | 3.086 |
| Originality | #78 | 2.073 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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karpoonz
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Comments
I found the game very difficult, it could have definitely used some coyote timing (or more of it if there was some). I also didn't see any sign showing there was a sprint button in game.
People won't get past the first stage if they don't press all the buttons. The second level could be a little easier. For the first level there should be an easier tutorial.
A quick reset button would be great for when you fall from a high place (last level). I also hope the sliding action can be used in more situations.
Thank you for the comment!
Yeah, during development I was trying to add a reset button, but for some unknown reason I was getting errors and I couldn't figure out how to resolve them. Also, I did level design last and didn't really have time to design any sliding levels.
The bloops when you land on a block, sky of black, and stiff animations of your character are really fun. I died an embarrassing amount of times in level 1, challenging but I had fun. Wish you could look down more, can't press a button you're standing on. And a quick reset button would be nice.
I really like the sounds too! Also, thank you for the feedback. For the future I can increase vertical looking range and I did try to add a reset button but I got errors that I couldn't figure out how to fix.
Love the visual style and the sounds - especially the sounds that play as you walk and the style of the character. I might just be bad but I couldn't make it past the first level - the platforming was really tricky to pull off. I was able to at least get that button under the first button though.
Thank you for playing my game! The sounds and looks were fun to make and I too really enjoy them. I designed the first level to be more of a tutorial level so for future I could make it a little easier. It could also be the character movement itself which is something I have to tweak and improve upon.