Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CPU:   AMD FX-8350 (4GHZ 8 core)
GPU:   AMD Radeon RX 570 (8GB VRAM)
RAM:  16GB (DDR-1600)
     OS:  Windows 10

(1 edit)

o shit i have a 570, I can test that this weekend and get back to you

in the meantime, try a redownload; completely delete the folder you had it downloaded to before. might be a corrupted download

That was the first thing I tried.

There’s a file in %APPDATA%/godot/app_userdata/Washing Machine/logs/godot.log which will have some helpful logs that I can use to troubleshoot. Can you provide that file’s contents?

(if you don’t know - you can get to %APPDATA% by opening the file explorer, typing it in the top bar (not the search bar), and hitting enter. it’s a special folder name in Windows)

Godot Engine v4.4.1.stable.mono.official.49a5bc7b6 - https://godotengine.org

Vulkan 1.3.260 - Forward+ - Using Device #0: AMD - Radeon RX 570 Series

Cheese-WaMa trying to play animation: idle

WARNING: Collisions between two concave shapes are not supported.

WARNING: Collisions between two concave shapes are not supported.

   at: solve_static (modules/godot_physics_3d/godot_collision_solver_3d.cpp:421)

WARNING: Collisions between two concave shapes are not supported.

   at: solve_static (modules/godot_physics_3d/godot_collision_solver_3d.cpp:421)

   at: solve_static (modules/godot_physics_3d/godot_collision_solver_3d.cpp:421)

WARNING: Collisions between two concave shapes are not supported.

   at: solve_static (modules/godot_physics_3d/godot_collision_solver_3d.cpp:421)

ERROR: System.InvalidOperationException: Handle is not initialized.

   at Godot.Bridge.ScriptManagerBridge.SwapGCHandleForType(IntPtr oldGCHandlePtr, IntPtr* outNewGCHandlePtr, godot_bool createWeak)

   at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) (:0)

ERROR: System.InvalidOperationException: Handle is not initialized.

   at Godot.Bridge.ScriptManagerBridge.SetGodotObjectPtr(IntPtr gcHandlePtr, IntPtr newPtr)

   at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) (:0)

It seems to trigger when I drop the washing machine lid. nope it just takes longer for water pipe 2.

Does the game crash after the detached piece finishes fading away? When you remove a piece and let it go, there’s about ~1 second before it fades out and destroys itself. If that triggers the crash, I know what the problem is.

yes it crashes when it begins to fade.

Game has been updated, thank youu

You are welcome! I will test it now, hopefully it works.

It still crashes unfortunately., with the same error in the log. Sometimes immediately sometimes the lid can disappear. 

the pipe piece seems to be more likely to disappear and not cause a crash.