Godot Engine v4.4.1.stable.mono.official.49a5bc7b6 - https://godotengine.org
Vulkan 1.3.260 - Forward+ - Using Device #0: AMD - Radeon RX 570 Series
Cheese-WaMa trying to play animation: idle
WARNING: Collisions between two concave shapes are not supported.
WARNING: Collisions between two concave shapes are not supported.
at: solve_static (modules/godot_physics_3d/godot_collision_solver_3d.cpp:421)
WARNING: Collisions between two concave shapes are not supported.
at: solve_static (modules/godot_physics_3d/godot_collision_solver_3d.cpp:421)
at: solve_static (modules/godot_physics_3d/godot_collision_solver_3d.cpp:421)
WARNING: Collisions between two concave shapes are not supported.
at: solve_static (modules/godot_physics_3d/godot_collision_solver_3d.cpp:421)
ERROR: System.InvalidOperationException: Handle is not initialized.
at Godot.Bridge.ScriptManagerBridge.SwapGCHandleForType(IntPtr oldGCHandlePtr, IntPtr* outNewGCHandlePtr, godot_bool createWeak)
at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) (:0)
ERROR: System.InvalidOperationException: Handle is not initialized.
at Godot.Bridge.ScriptManagerBridge.SetGodotObjectPtr(IntPtr gcHandlePtr, IntPtr newPtr)
at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) (:0)