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desiran

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A member registered Nov 22, 2022 · View creator page →

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so fuckin happy you made “hey man that’s not cool” https://www.youtube.com/watch?v=VD4TbOIkpgo

hell yeah looks neat

I must warn you… Qi does have a penis

you are welcome to draw it!

It’s such a simple concept, I don’t really know it could be expanded, haha. I like it as a 15 minute Flash-type game.

Hell yeah! Glad you liked it!

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It’s very likely an issue with Windows 7 or your CPU - I think the instruction sets are not supported on the Athlon. You can check here - https://docs.godotengine.org/en/stable/about/system_requirements.html#id1

OpenGL 3.3 is also required for graphics - https://www.reddit.com/r/techsupport/comments/1alam8g/how_do_i_check_what_open_gl_version_i_have/?solution=5d22031aaeffe0015d22031aaeffe001&js_challenge=1&token=bbbe4bf1c9a2b5160829c4be34da58613903d79c08d48df595f9f1fa94a16bba

You might just be out of luck, sorry

CPU? GPU? OS? Any logs in %APPDATA%\Tournament of Venus\? I need more than “it doesn’t work”

nah the lesson i learned from ToV is that i need to take more initiative and do more on my own

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Axyn’s looks neat, it’s been on my backlog for a while. Can’t fuckin find anything on itch anymore tho

Trenchcoat Adventurer looks cute too. I haven’t given a dungeon crawler the ol’ college try since Sword of Vermillion. Mayhaps I will download the demo…

don’t i know it brother

Unfortunately I don’t have much more support I can give, this is a desktop application, the WINE advice was for the Linux version

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Shoot. I’ve got an old Moto G Stylus with the most recent Winlator, it was so slow I wasn’t able to download WaMa onto it via the inbuilt browser.

You probably need to install wine-mono if you haven’t already. I wrote this game in C#, and though it shouldn’t matter, you never know.

Hmm. Well I’ve never heard of winlator before, I’ll give it a try on my own phone sometime this week and let you know if I find anything.

Woah that’s a crazy system. Well, WaMa uses Vulkan directly, so in honestly, DXVK shouldn’t be necessary either. It definitely doesn’t use Direct3D. Do you get any specific error message or just a “can’t run this file”?

Make sure you have DXVK installed via Winetricks. That should be the only thing this program needs. Worst-case add vcrun2022 via Winetricks, but I don’t think that’s mandatory.

As the blog post says, I will be taking an extended break from yiff gamedev. The focus of next projects will be small games that don’t require me to rely on an outside artist.

I wrote about it broadly on my blog, but tl;dr, ToV was WAY too big relative to the skillset I possess. It should’ve been completely re-spec’ed from scratch, but I wanted to keep the structure. This mistake cascaded into so many problems that I can’t reasonably finish it.

Interesting. Do you mind posting the contents log file at ~/Library/Application Support/Godot/app_userdata/Washing Machine/logs/?

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If you have an AMD GPU, downgrade (or upgrade) your graphics drivers. This is a known bug with AMDGPU and Vulkan: https://github.com/godotengine/godot/issues/109378

If you don’t have an AMD GPU, post your specs, and I’ll look into it.

I don’t have any issues running it through WINE. Does your graphics card support Vulkan? https://vulkan.gpuinfo.org/

oh shit! glad to hear!

nice code

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Correct. You can read the first devlog for more info. Your save will be compatible with later versions.

“Keep any saves” meaning after you save on the menu, it doesn’t work? There are also autosaves before and after battles, and after quitting, are those happening? You have to name you save game before you can save it, if you do a manual save.

Try WINE. I’m on Linux and I use it to play Windows games off itch. It “just works” for most of em. I haven’t personally run into an incompatibility yet. ToV is OpenGL as well so that’ll be 1:1.

No. The control style of the minigames doesn’t work for touchscreens

I don’t have the ability to test on Mac, are you M-chips or Intel chips?

I think those are pretty reasonable criticisms! I’ll keep them in mind if I ever revisit this concept.

Hell yeah! I mentioned it in the artbook, but I think going the innuendo route rather than recreating what the artist made 1:1 opens up a lot more possibilities

Possibly. Not anytime soon - I do have Wrangler on Steam, so there’s precedent, but I wouldn’t feel ok releasing it on Steam until it’s complete.

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That is a weird one, thanks for reporting! I didn’t have any testers report this bug - try a fresh download of the game, or restarting your computer (not turn-off-turn-on, the “restart” option in Windows - it does some shenanigans otherwise)

What graphics card are you using? Or if on a laptop, what is the laptop model?

Well it’ll work better now anyway haha. Thanks man! Hoping that more will come out before the end of the year! Glad you liked it

Interesting! I’ll fix that up. Thanks!

Thanks! What bugs did you run into?

all good! thanks for your research regardless. i guess it makes sense that it made a universal binary considering i couldn’t find any options in the export menu for M chips vs Intel

oh i misinterpreted your “modern” comment as meaning it was M1 uhhhhhhhh did it just completely not work? otherwise i have some more digging to do

interesting, i dunno if i have those settings. did it work for you?

I don’t have a mac so I have no way of testing it, so good luck! It’s on the project now.

Godot gave me these warnings, they might mean more to you:

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