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desiran

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A member registered Nov 22, 2022 · View creator page →

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Unfortunately I don’t have much more support I can give, this is a desktop application, the WINE advice was for the Linux version

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Shoot. I’ve got an old Moto G Stylus with the most recent Winlator, it was so slow I wasn’t able to download WaMa onto it via the inbuilt browser.

You probably need to install wine-mono if you haven’t already. I wrote this game in C#, and though it shouldn’t matter, you never know.

Hmm. Well I’ve never heard of winlator before, I’ll give it a try on my own phone sometime this week and let you know if I find anything.

Woah that’s a crazy system. Well, WaMa uses Vulkan directly, so in honestly, DXVK shouldn’t be necessary either. It definitely doesn’t use Direct3D. Do you get any specific error message or just a “can’t run this file”?

Make sure you have DXVK installed via Winetricks. That should be the only thing this program needs. Worst-case add vcrun2022 via Winetricks, but I don’t think that’s mandatory.

As the blog post says, I will be taking an extended break from yiff gamedev. The focus of next projects will be small games that don’t require me to rely on an outside artist.

I wrote about it broadly on my blog, but tl;dr, ToV was WAY too big relative to the skillset I possess. It should’ve been completely re-spec’ed from scratch, but I wanted to keep the structure. This mistake cascaded into so many problems that I can’t reasonably finish it.

Interesting. Do you mind posting the contents log file at ~/Library/Application Support/Godot/app_userdata/Washing Machine/logs/?

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If you have an AMD GPU, downgrade (or upgrade) your graphics drivers. This is a known bug with AMDGPU and Vulkan: https://github.com/godotengine/godot/issues/109378

If you don’t have an AMD GPU, post your specs, and I’ll look into it.

I don’t have any issues running it through WINE. Does your graphics card support Vulkan? https://vulkan.gpuinfo.org/

oh shit! glad to hear!

nice code

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Correct. You can read the first devlog for more info. Your save will be compatible with later versions.

“Keep any saves” meaning after you save on the menu, it doesn’t work? There are also autosaves before and after battles, and after quitting, are those happening? You have to name you save game before you can save it, if you do a manual save.

Try WINE. I’m on Linux and I use it to play Windows games off itch. It “just works” for most of em. I haven’t personally run into an incompatibility yet. ToV is OpenGL as well so that’ll be 1:1.

No. The control style of the minigames doesn’t work for touchscreens

I don’t have the ability to test on Mac, are you M-chips or Intel chips?

I think those are pretty reasonable criticisms! I’ll keep them in mind if I ever revisit this concept.

Hell yeah! I mentioned it in the artbook, but I think going the innuendo route rather than recreating what the artist made 1:1 opens up a lot more possibilities

Possibly. Not anytime soon - I do have Wrangler on Steam, so there’s precedent, but I wouldn’t feel ok releasing it on Steam until it’s complete.

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That is a weird one, thanks for reporting! I didn’t have any testers report this bug - try a fresh download of the game, or restarting your computer (not turn-off-turn-on, the “restart” option in Windows - it does some shenanigans otherwise)

What graphics card are you using? Or if on a laptop, what is the laptop model?

Well it’ll work better now anyway haha. Thanks man! Hoping that more will come out before the end of the year! Glad you liked it

Interesting! I’ll fix that up. Thanks!

Thanks! What bugs did you run into?

all good! thanks for your research regardless. i guess it makes sense that it made a universal binary considering i couldn’t find any options in the export menu for M chips vs Intel

oh i misinterpreted your “modern” comment as meaning it was M1 uhhhhhhhh did it just completely not work? otherwise i have some more digging to do

interesting, i dunno if i have those settings. did it work for you?

I don’t have a mac so I have no way of testing it, so good luck! It’s on the project now.

Godot gave me these warnings, they might mean more to you:

image.png

The bulldozer was bulldozed…

Uhhhh does Mac have WINE/Proton? If so it should be able to run through that

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Thank you, it means a lot to read that. I made the blog something I couldn’t get The Numbers on so I could project my thoughts without the nagging feeling that I should “check how it’s doing”. Unfortunately we live pretty firmly in a Numbers world. I may migrate the blog in spirit to itch.io, but I haven’t decided yet. A lot of those blog posts don’t need updating for quite a while.

The apathy I see from parents in general (not just in this generation) further cements my idea that parents aren’t all that upset by this, but that it’s an easy “think of the children” argument to make. “Hey, I have children! I wouldn’t want them to be in danger!” is one of those impossible arguments to win.

I agree, I think I2P and the things you mentioned are probably the future of the “obscene” net. I would argue the free and open internet is already somewhat lost, from the change in perspective from both the users and hosts. Folks want the centralized, closed internet that we live in now - Twitter had very little migration after its changeover.

I think your theory of federated services has merit, but I’m not sure if I agree with the rest. We have seen several instances of the general public shunning federated or open services in favor of centralized, usually corporate entities. When Twitter had its oopsie, it was BlueSky that picked up the slack (for furries), not Mastodon. FOSS/federated services typically have jank of some kind, to put it kindly, and from my experience, the average user is completely unwilling to put up with that. Most users are not developers, or even particuarly computer-savvy, because they don’t need to be anymore. Similarly, Discord’s decline has led to no switches in my circles, because 1. people won’t tolerate the jank of Matrix clients or XMPP clients; and 2. if something is lesser to use than what they use now, they are unwilling to “downgrade”. End-to-end encryption and decentralized hosts are a hard sell when your average user has all their friends already on Discord.

VPNs as a means of creating communities is an interesting idea. You’d create a closed loop of trusted users. I would personally never trust people in that loop, with how prevalent social hacking is nowadays (look at all the Discord tokens stolen), but it is an option for a fairly shielded community.

But I appreciate your optimism. I really hope you’re right, hahaha. I vote every general and midterm election, it’s all the power I have in the world. Nerds tend to find a way.

Good catch! Updated that

That’s on purpose ;p

I found that bug, I dunno how that just now started being an issue, but it’s fixed too.

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Fascinating. I’ll investigate further today. Does it prevent you from finishing the level?

Sorry this keeps happening, thanks for being patient. I updated again, I know where the problem is, but not why the problem is. And since I can’t recreate it, I’m flying blind a bit haha

Game has been updated, thank youu

Does the game crash after the detached piece finishes fading away? When you remove a piece and let it go, there’s about ~1 second before it fades out and destroys itself. If that triggers the crash, I know what the problem is.

There’s a file in %APPDATA%/godot/app_userdata/Washing Machine/logs/godot.log which will have some helpful logs that I can use to troubleshoot. Can you provide that file’s contents?

(if you don’t know - you can get to %APPDATA% by opening the file explorer, typing it in the top bar (not the search bar), and hitting enter. it’s a special folder name in Windows)

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o shit i have a 570, I can test that this weekend and get back to you

in the meantime, try a redownload; completely delete the folder you had it downloaded to before. might be a corrupted download