I like this movement :o
desiran
Creator of
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The through-line in all this is NVIDIA GPUs; all three ppl who have reported it use an NVIDIA card. Unfortunately, it’s an engine problem, and I can’t fix it myself. I’ll let you know when a new version of the engine is released, and will do a new build then. Sorry about that.
If you DO want to find the logs, they’re in %APPDATA%/Wrangler/logs
well, at least it’s not your memory lol
prototype used Godot 3.5, full game uses Godot 4.0.2, so there’s an entire rewrite in-between
the fact that the prototype worked fine does suggest to me it’s an engine problem, the code used for the startup screen absolutely was present in the prototype.
cursory searches say that error comes from C++ pointer problems, which definitely means it’s on the engine side. nothing i can do about it until it gets fixed upstream, sorry about that
I’m not sure! I’ve considered DLC - my only problem is, whenever you add 1 creature and 4 moves, you have to add bottom animations for all the ones it can be paired with. So right now, that’d add at least 50 new animations to do, and that number grows exponentially with each new creature.
tl;dr maybe but not any time soon
hm, then it definitely should work. are you getting a popup like this: https://itch.io/post/7330310 ?

