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Hm, I can’t recreate that on my own machine. What is your CPU, GPU, and OS?

CPU:   AMD FX-8350 (4GHZ 8 core)
GPU:   AMD Radeon RX 570 (8GB VRAM)
RAM:  16GB (DDR-1600)
     OS:  Windows 10

(1 edit)

o shit i have a 570, I can test that this weekend and get back to you

in the meantime, try a redownload; completely delete the folder you had it downloaded to before. might be a corrupted download

That was the first thing I tried.

There’s a file in %APPDATA%/godot/app_userdata/Washing Machine/logs/godot.log which will have some helpful logs that I can use to troubleshoot. Can you provide that file’s contents?

(if you don’t know - you can get to %APPDATA% by opening the file explorer, typing it in the top bar (not the search bar), and hitting enter. it’s a special folder name in Windows)

Godot Engine v4.4.1.stable.mono.official.49a5bc7b6 - https://godotengine.org

Vulkan 1.3.260 - Forward+ - Using Device #0: AMD - Radeon RX 570 Series

Cheese-WaMa trying to play animation: idle

WARNING: Collisions between two concave shapes are not supported.

WARNING: Collisions between two concave shapes are not supported.

   at: solve_static (modules/godot_physics_3d/godot_collision_solver_3d.cpp:421)

WARNING: Collisions between two concave shapes are not supported.

   at: solve_static (modules/godot_physics_3d/godot_collision_solver_3d.cpp:421)

   at: solve_static (modules/godot_physics_3d/godot_collision_solver_3d.cpp:421)

WARNING: Collisions between two concave shapes are not supported.

   at: solve_static (modules/godot_physics_3d/godot_collision_solver_3d.cpp:421)

ERROR: System.InvalidOperationException: Handle is not initialized.

   at Godot.Bridge.ScriptManagerBridge.SwapGCHandleForType(IntPtr oldGCHandlePtr, IntPtr* outNewGCHandlePtr, godot_bool createWeak)

   at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) (:0)

ERROR: System.InvalidOperationException: Handle is not initialized.

   at Godot.Bridge.ScriptManagerBridge.SetGodotObjectPtr(IntPtr gcHandlePtr, IntPtr newPtr)

   at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) (:0)

It seems to trigger when I drop the washing machine lid. nope it just takes longer for water pipe 2.

Does the game crash after the detached piece finishes fading away? When you remove a piece and let it go, there’s about ~1 second before it fades out and destroys itself. If that triggers the crash, I know what the problem is.

yes it crashes when it begins to fade.

Game has been updated, thank youu

You are welcome! I will test it now, hopefully it works.

It still crashes unfortunately., with the same error in the log. Sometimes immediately sometimes the lid can disappear.