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A jam submission

The Love,View game page

Physics based movement Rougelike.
Submitted by ZazenSoft (@zazensoft) — 2 days, 10 hours before the deadline
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Play The Love

The Love,'s itch.io page

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Comments

(+1)

It's a bit weird. Feels kinda soothing and depressing at the same time? Probably due to the background sounds.

The upgrade trees are huge, and while appreciated - they are a bit overwhelming at first. 

Overall game is pretty enjoyable, but I don't know how I feel about the enemies - right when I was getting into a very chill vibe - I got killed. Dunno about that. I like that the enemies are gradually introduced, but... I dunno. They don't feel like they belong to this game? Ruins the chill vibe for me.

Other than that - a great idea for a game, loved spreading love and seeing the balls spread it between each other.

Submitted(+1)

i liked the theme and the vibes and how the vessels kinda spread their state, averaging out the mood and i like the premise also. i appreciate how you can build without the annoying `pick one from 3` interruptions, but the gameplay didn`t really grab me.. i think its the movement that is kinda difficult to steer but at the same time steering is all you can do(about movement anyway)

eventually a green enemy started to tilt me cause he would get near me so insanely quickly i had no way to dodge

maybe a change in level design would make it easier to maneuver...

i liked the sound design and the ui also. the level background is a bit weak and too `flash game from 2000s`

>clicks abandon

>mfw no nibbana, still in samsara, utterly bored and unsatisfied

Submitted(+1)

I wasn't a fan of the character's movement, but i really love the presentation and the theme. I selfishly wish for you to consider other movement styles or making it so that the progression makes it easier to clear the rounds. In other words, if performance and results weren't an issue, I would really enjoy just cruising through with the physics!

Submitted(+1)

One of the stranger games I've ever played - but in a good way. The movement feels kinda weird - like, I know the turning rate is supposed to start out low and you upgrade it - but the way it starts it almost feels like the character is working wrong or the maps aren't designed right.

Submitted(+1)

https://www.twitch.tv/videos/2450059676

Cool take on the VS genre imho, I much prefer this over the usual "stack multipliers" angle.

That being said, I felt some of the skills in this game didn’t really need movement and were just basically multpliers, e.g. berserk is just very good since the berserk vessels are way better at steering into doomers than I will ever be.

I also generally felt the movement was a bit scuffed, compared to the really good movement games, it doesn’t seem to flow perfectly yet.

But nice!

(+1)

Not really a fan of the movement.
The timer seems too quick, maybe give me a minute or more.
The upgrade menu isn't intuitive and in my opinion takes me too long to actually be able to upgrade something.

Developer (1 edit)

Thanks for the feedback, I agree with the feedback about the un-intuitive upgrade menu, and I think I overdid it with scaling down the upgrade granularity, 4x was maybe too much, now the upgrades are big jumps but spread out too thin. Cheers for playing, appreciate it.

Edit: Upgrades are twice as cheap and half as effective so should add some liquidity now