Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bocchi

9
Posts
A member registered Mar 21, 2020 · View creator page →

Recent community posts

Feels like a shitpost.
Indication of how many threads and which one you're currently on would be nice.
At the end it just says "Your post's are banned, no progress is made." and you're stuck on that screen.
The drag and drop itself isn't very intuitive because of the UI overlaps with the possible choices.

Not really a fan of the movement.
The timer seems too quick, maybe give me a minute or more.
The upgrade menu isn't intuitive and in my opinion takes me too long to actually be able to upgrade something.

Blue loading bar took forever in browser version and I almost thought the game was broken.

Maybe add a text hover on first loading in that you have to hold down your mouse, I know you put it under in the description but in the game would be nice too.
Cool core gameplay but got boring after some time

Simple UI, great, font cool but hard to read sometimes

Got straight into the game and knew what I had to do
Getting hit once is instant death?
As someone else pointed out a bit of stuttering.

A lot of sliders, toggles and options thrown at you from the start.

Doesn't really feel like there are interesting presets to build from.

Start game hover popup on start game and quit buttons seems superfluous
Cards list might need some antialiasing. Is the texture filtering set to point?
The tutorial even if not polished was much appreciated.
Many UI textures seem to use point filtering or are just hard on the eyes.
At first i thought I had to battle and searched for a way to end the round like in Hearthstone, but it was a card freebie.
It seemed to auto go ahead and then it said PLAYER LOSE, I found that you have to summon all cards before and then go into battle this was kind of confusing.

Nice percentage progress loading screen
Keybind info on screen small
On first sight not sure whether it WASD/Arrow keys or click to move or strategy.
Seems it's right click to move characters
Kind of got used to the camera movement and moving, but some kind of auto follow the character if you're just controlling one character might be nice?
There seems to be a lot of keybinds with special keys to hold down like ALT, it's kind of overwhelming.
I encountered some group at the bottom left which I thought were enemies at first, but it seems they're allies.

Cute loading screen

Options text in menu hard to see compared to BEGIN.
You can open multiple windows of Inventory?
Confusing
Movement speed feels slow even with shift
Don't know what the objective is, enemies just stand still after a bit and nothing happens?

Wasn't really sure what to do.
Shoor and walls very shiny, maybe just unlit would work better for this artstyle.
Keyboard shortcuts unclear? Enter to type but a hint would be nice, had to ask for how to drop items in chat, which was g.