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ZazenSoft

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A member registered Jan 12, 2024 · View creator page →

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Thanks for the feedback, glad you enjoyed it, as rough around the edges as it is haha

Thanks for the feedback! I've never actually played a metriodvania somehow, this was my first proper attempt at making a platformer. I'm planning on releasing a post game jam update so I'll consider adding W as a different input for jump, however W/S are being used to direct attacks up and down. Thanks again for playing!

Thanks so much for powering through, I find it difficult myself haha. It's terribly balanced unfortunately, I aim to make that more of a priority next time. Thanks for playing, and your kind words.  I'll pass them on, it'll make her day I'm sure haha

This was fun, the car handles well and the lone lighting of the headlights adds to the atmosphere a lot. It really made me hyper focus on the road ahead lol. Good job!

This was fun! I like the clean simplified aesthetic, and the idea is a fun take on tennis or volleyball. I would have loved to see that whoever the ball doesn't break on gains like 5 points or something, to add another level of game play. Good job!

Cool premise! It's quite fun to sneak through someone's computer. Good job!

I'm also having the problem of where the camera is oscillating wildly to the point where it's unplayable for me. Is it something to do with frame rate? Looks like a cool idea, though, I'd like to play it when the camera is fixed :)

This is simple, really clever and fun. Good job! Such an elegant concept and really taps into the theme!

A nice simple little game, I really like the concept. It took me a few tries to get the rhythm down haha. I had a good time, good job!

I really enjoyed this, something about slowly improving your capabilities and trying to see how far you get in each loop was fun. Thanks for making this 

I love the mix of visual novel and then top down action gameplay. A very good effort to get this well rounded package in, in the little time you have for the game jam!

Great notes, thanks for playing! Every time you take damage from the shadows or from an enemy, it reduces you're max health. Apologies for it not being very obvious, but hey, that's a jam! Thanks again

Thanks for having a look!

This is actually pretty sick, cool idea,  good job

Thank you! Yeah I've thought about maybe porting it over, but other projects have grabbed my attention. Maybe I'll have to revisit the idea :)

No that's good feedback! I'm definitely prone to underestimating the difficulty in my games haha. Thanks again for the detailed feedback :)

I should probably ask at this point instead of assuming; how did the difficulty manifest for you? Was the eliminator just too fast, or was the track too difficult? Or if you got far enough, did the ghosts cause you too much trouble? Thanks in advance for any info you can give me :)

The online leaderboard was a really cool idea, and something that honestly motivated me to have 15 or so goes trying to get on it. Keen to see the post jam update!

I like the feeling of drifting around the corners, felt really nice. Some small features like the camera changing depending on speed would help with the car feel. I wish the music looped too haha, but nice job, especially for a first time, hope to see you in the next one!

I really enjoyed this. I got addicted to messing up the run, then going back and trying to perfect it. Sometimes my guy would stop sliding or stop running on the wall, which would screw up the run. 

I got to the drone twice but missed my shots I'm guessing which sent me all the way back to the start, it's a bit of a rough scenario to introduce the shooting so quickly with such punishment.

If you cleaned up the controls a bit and made them more reliable, maybe added a trail for each shot so there's a bit more feedback about the shooting, and added some more music and art, this could be quite cool. Nice job!

Hey thanks for playing!

Cool little game, mouse controls aren't really something I'm used to however. I liked the art style, however the distinction between collidable objects and non-collidable was difficult to make, I would have liked to have seen some the background objects be a darker shade maybe. With more time to develop I could see the slow build up between upgrades and hazards being quite fun, good job!

I'm glad you enjoyed it, sorry about the difficulty however, it was probably too much.

Really cool atmosphere, and a unique idea for the time loop gameplay. I found it quite difficult, although I'm no good at platformers or puzzles haha. I would recommend checking it out.

Cheers, I really wanted to put some music in too but everything I made was ass, and didn't manage to get around to making something good due to time constraints haha.

Thank you 🙏 And we'll see, I may cannibalize some of the ideas into another game I'm planning on making.

It definitely added a sense of mystery that made me interested; if there was a way of deducting clues to solve it from the racing game or dialogue with the boss, that would be really cool :)

Thanks for the kind feedback, but there's heaps of good games out there, and much better than mine haha. Have fun sifting through them!

I got in the firetruck and accelerated a little before getting out. The truck sped up and flew off the edge of the map to my dismay haha. I tried again, and I can see what you're going for. I think this is quite a cool idea, creating an ecosystem of fire defense with water management could be quite fun. I struggled to put out the flames fully, and wasn't quite sure at what point I was getting rewarded with money. I think this game could particularly use a tutorial, and maybe as you said, a bit more polish to avoid the bugs that come with a complicated system like this.

I liked what polish you had time to get in, the menu and transition felt really nice and smooth, the water physics seems to work well and putting out the fire was satisfying. Art was really nice, everything fit together really nicely, would love a pause menu though haha. Great job, I wouldn't be surprised if you wanted to continue working on this.

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Somehow I didn't get sick off the music, which is a huge testament to whoever made that track. That last section with the lasers was rouuuugh though hahaha, it was hard to remember where the green lasers and pink lasers were coming from, so it was mostly luck I got through. I think some models for emitters or something to subtly show where they are coming from would be a good middle ground. Having coyote time for the platforming would be cool too. Good Job!

I really like the concept. Getting my arse whooped but slowly getting stronger each loop was fun. Really seeing the tide turn when I had both the twins deployed was also a cool moment. I like the dingy kind of ambiguous setting, the music pairs nicely with it. Good job!

Peet made me laugh, you can tell he's been in the cell with that guy for too long haha. You must have had a lot of fun getting the people together to make this. I like the music and the art style, not sure about the black boxes around the characters though, I'm guessing that's an alpha issue. Good job!

Thank you!

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Really like this one! The core game concept is really cool and all the bits and bobs to make it function are in and there. There is something satisfying about setting everything up and then watching it unfold. I really like the art style, and how the little hand flicks the units when they die haha. I'd like to see maybe some little health bars above the units all the time, and maybe an outline of the enemies and where they'll come in, but very cool!

I really like the setting, and the speech your boss gave after desyncing for the first time. Little idle game was cool, I had no idea how to stop the desync thing though haha, if that was a puzzle it's beyond my comprehension for now. Good job!

Nice little game, I think you need to enable the file to be played in the browser for the html version though. I wasn't quite sure how the theme of this jam came through, to me it seemed like a pretty straightforward platformer. I liked the art a lot, especially the stars in the background for some reason. The sound design was also good, apart from when you sometimes got glitched on the ladder and the jump sound spammed haha. Nice job :) 

Hey, I like the game concept although I'm guessing it's unfinished? I couldn't figure out the goal in the first room, I went to the exits but nothing happened, and when I ran out of rope I just got stuck. Music was nice and atmospheric, and wrapping the rope around the pillars was pretty cool, nice interpretation of the theme.

Thank you for the feedback and the kind words!  I agree the game may be too punishing, the game definitely needs more polish in terms of balancing, in many ways. Thanks again for playing!

You can refund the upgrades with a button on the bottom right of the upgrade display. But yeah, after the rework the movement upgrades need some seriously balancing. I'll get right on that. Glad you're enjoying it though!

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Thanks for the feedback, I agree with the feedback about the un-intuitive upgrade menu, and I think I overdid it with scaling down the upgrade granularity, 4x was maybe too much, now the upgrades are big jumps but spread out too thin. Cheers for playing, appreciate it.

Edit: Upgrades are twice as cheap and half as effective so should add some liquidity now