Redownload the sample project again and cjeck the battle folder, use the plugin LGD_AutoTargetSingleOption!
Well, if I start to choose a skill (or item), with this plugin, I get this error:
rmmz_managers.js:2080 TypeError: Cannot read property 'id' of null
at Scene_Battle.commandItem (LGD_AutoTargetSingleOption.js:75)
at Window_ActorCommand.Window_Selectable.callHandler (rmmz_windows.js:1042)
at Window_ActorCommand.Window_Command.callOkHandler (rmmz_windows.js:1553)
at Window_ActorCommand.Window_Selectable.processOk (rmmz_windows.js:1276)
at Window_ActorCommand.processOk (rmmz_windows.js:6047)
at Window_ActorCommand.Window_Selectable.onTouchOk (rmmz_windows.js:1213)
at Window_ActorCommand.Window_Selectable.processTouch (rmmz_windows.js:1177)
at Window_ActorCommand.Window_Selectable.<computed>.<computed> [as processTouchModernControls] (VisuMZ_0_CoreEngine.js:9459)
at Window_ActorCommand.Window_Selectable.<computed> [as processTouch] (VisuMZ_0_CoreEngine.js:9459)
at Window_ActorCommand.Window_Selectable.update (rmmz_windows.js:1121)
A regular Attack works fine.
One weird thing: I had a Stun state on a single enemy, and it crashed with this error (I did reproduce it too). Other states like Confusion might cause the same thing? Thanks for looking into it.
(This is the Auto Single Enemy Target plugin.)
TypeError: this.selectEnemySelection is not a function
at Scene_Battle.commandAttack (LGD_AutoTargetSingleOption.js:93)
at Window_ActorCommand.Window_Selectable.callHandler (rmmz_windows.js:1042)
at Window_ActorCommand.Window_Command.callOkHandler (rmmz_windows.js:1553)
at Window_ActorCommand.Window_Selectable.processOk (rmmz_windows.js:1276)
at Window_ActorCommand.processOk (rmmz_windows.js:6047)
at Window_ActorCommand.Window_Selectable.onTouchOk (rmmz_windows.js:1213)
at Window_ActorCommand.Window_Selectable.processTouch (rmmz_windows.js:1177)
at Window_ActorCommand.Window_Selectable.<computed>.<computed> [as processTouchModernControls] (VisuMZ_0_CoreEngine.js:9459)
at Window_ActorCommand.Window_Selectable.<computed> [as processTouch] (VisuMZ_0_CoreEngine.js:9459)
at Window_ActorCommand.Window_Selectable.update (rmmz_windows.js:1121.
One weird thing: I had a Stun state on a single enemy, and it crashed with this error (I did reproduce it too). Thanks for looking into it.
(This is the Auto Single Enemy Target plugin.)
TypeError: this.selectEnemySelection is not a function
at Scene_Battle.commandAttack (LGD_AutoTargetSingleOption.js:93)
at Window_ActorCommand.Window_Selectable.callHandler (rmmz_windows.js:1042)
at Window_ActorCommand.Window_Command.callOkHandler (rmmz_windows.js:1553)
at Window_ActorCommand.Window_Selectable.processOk (rmmz_windows.js:1276)
at Window_ActorCommand.processOk (rmmz_windows.js:6047)
at Window_ActorCommand.Window_Selectable.onTouchOk (rmmz_windows.js:1213)
at Window_ActorCommand.Window_Selectable.processTouch (rmmz_windows.js:1177)
at Window_ActorCommand.Window_Selectable.<computed>.<computed> [as processTouchModernControls] (VisuMZ_0_CoreEngine.js:9459)
at Window_ActorCommand.Window_Selectable.<computed> [as processTouch] (VisuMZ_0_CoreEngine.js:9459)
at Window_ActorCommand.Window_Selectable.update (rmmz_windows.js:1121.