No problem Bro!
One weird thing: I had a Stun state on a single enemy, and it crashed with this error (I did reproduce it too). Other states like Confusion might cause the same thing? Thanks for looking into it.
(This is the Auto Single Enemy Target plugin.)
TypeError: this.selectEnemySelection is not a function
at Scene_Battle.commandAttack (LGD_AutoTargetSingleOption.js:93)
at Window_ActorCommand.Window_Selectable.callHandler (rmmz_windows.js:1042)
at Window_ActorCommand.Window_Command.callOkHandler (rmmz_windows.js:1553)
at Window_ActorCommand.Window_Selectable.processOk (rmmz_windows.js:1276)
at Window_ActorCommand.processOk (rmmz_windows.js:6047)
at Window_ActorCommand.Window_Selectable.onTouchOk (rmmz_windows.js:1213)
at Window_ActorCommand.Window_Selectable.processTouch (rmmz_windows.js:1177)
at Window_ActorCommand.Window_Selectable.<computed>.<computed> [as processTouchModernControls] (VisuMZ_0_CoreEngine.js:9459)
at Window_ActorCommand.Window_Selectable.<computed> [as processTouch] (VisuMZ_0_CoreEngine.js:9459)
at Window_ActorCommand.Window_Selectable.update (rmmz_windows.js:1121.