One weird thing: I had a Stun state on a single enemy, and it crashed with this error (I did reproduce it too). Thanks for looking into it.
(This is the Auto Single Enemy Target plugin.)
TypeError: this.selectEnemySelection is not a function
at Scene_Battle.commandAttack (LGD_AutoTargetSingleOption.js:93)
at Window_ActorCommand.Window_Selectable.callHandler (rmmz_windows.js:1042)
at Window_ActorCommand.Window_Command.callOkHandler (rmmz_windows.js:1553)
at Window_ActorCommand.Window_Selectable.processOk (rmmz_windows.js:1276)
at Window_ActorCommand.processOk (rmmz_windows.js:6047)
at Window_ActorCommand.Window_Selectable.onTouchOk (rmmz_windows.js:1213)
at Window_ActorCommand.Window_Selectable.processTouch (rmmz_windows.js:1177)
at Window_ActorCommand.Window_Selectable.<computed>.<computed> [as processTouchModernControls] (VisuMZ_0_CoreEngine.js:9459)
at Window_ActorCommand.Window_Selectable.<computed> [as processTouch] (VisuMZ_0_CoreEngine.js:9459)
at Window_ActorCommand.Window_Selectable.update (rmmz_windows.js:1121.