This definitely feels better than the original build, the blocks fall much more often and there's no annoying blocks which just won't go away because of bad rng and the difficulty actually comes from reacting to the blocks falling.
However, this does kinda work against itself because the blocks fall at an almost constant speed throughout the game. I got till 20000 points but it never felt like the challenge of the game increased. Maybe increasing speed or lowering the pause you get after every clear dynamically might be the way to go? Or having rare double-drops and triple-drops which increase in chance as the game goes on?
Other than that, this feels super satisfying to play. Compared to the original version, which felt like a game jam demo, this feels much more polished and ready to be shipped.