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A member registered Feb 14, 2023 · View creator page →

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testing the waters

175827

I've had this exact problem for all my games (for over 8 months) and support is not replying to me (I emailed them a week ago)

EggGuy's adventure is truly one of the games I've played this year. Words can describe how amazing its art style and story are. 

That was awesome. The concept is great and definitely  has potential for more puzzles. The game itself is great too. The animations and everything and the little branches of the tree with leaves all feel very well done.

I couldn't figure out how to extract the gold from the fountain

I got stuck. That's a shame. I think I made it pretty far. I had the fountain of gold coins and wood on fire.  Anyway, the game looks and feels amazing.  I don't know if the art was made by an AI or not but it looks great too. I think I would have ragequit much earlier if the calm music wasn't playing in the background.

The idea for the game is really fun and the graphics are great but the movement is so painfully slow and the camera is too zoomed in that I couldn't really enjoy the game. For a game based on exploration, which means you might have to walk through the same path multiple times to check if you missed anything, and with how huge the rooms are the walking speed is very annoying. :(

The idea for the game is really fun and the graphics are great but the movement is so painfully slow and the camera is too zoomed in that I couldn't really enjoy the game. For a game based on exploration, which means you might have to walk through the same path multiple times to check if you missed anything, and with how huge the rooms are the walking speed is very annoying. :(

wdym advanced maths we did this in 8th grade 😭😭

I DIDN'T REALIZE WHAT THE GAME WAS ABOUT AND LAUGHED FOR A FULL MINUTE AFTER SEEING THE FIRST QUESTION HAHAHAHAHAHAHAHA. That was awesome! Just wished it was a little longer but it was fun regardless.

OKAY THAT WAS AMAZING. Chaining together jump and floats felt very satisfying and looking for the checkpoints gave me something to do every island. The cutscenes are also really beautiful!

The game is really fun. I only really have 2 suggestions. For around half of my playthrough I just didn't use the run button because I thought that would make go down faster. Maybe communicate that a bit better, or make food go down faster when you're running. The second is add some story. I normally don't ask this but the atmosphere this game has with the trapped room and the retro effects practically begs for a story.

Hey! Just letting you know that me and a few friends are speedrunning this game for a little event we're doing. I don't wanna link it in case it counts as spam but you could share your discord if you wanna join/spectate!

a bunch of game engines let you do that I think

I would NOT have enough motivation to start godot otherwise lol

This is definitely the most satisfying game in this jam that I've played so far! A little details like the camera moving towards the mouse really changes a lot! The graphics are great too and the sounds  and blood really makes those kills satisfying

Woaaah this is fun, but it gets boring after a while. Other than adding more mini games I think difficulty scaling would make it even more fun.

It's a fun concept but having very few features and the awkwardish controls just kinda... limit it

"oh I'm gaining money"
"what do I need to do"
"oh I can buy stuff"
"oh I can't buy stuff"
"IS THAT AN AMONG US"
"ok I blocked it with a table I think"
"oh I wonder what this does"
"WHY DO THEY HAVE A GUN"
"IS THAT WILL SMITH??"
"I KILLED WI- oh he just walked back"

This is such a fun concept!

I think you uh, forgot to upload the game

Alright I was raging the entire time while playing it, let me uncloud my mind before I start trashtalking the game...

ok long enough. The game was actually really fun and creative. The level designs are really cool, but there are a few blind jumps which I don't like. I don't really like the implementation of the theme because the killing humans bit feels kinda forced. you can easily beat the game without killing anyone, but the game forces us to. I really like the splatoon-esque poison shooting mechanic tho. 

Also when I first started playing I played with arrow keys and pressing up to jump, but apparently that hasn't been coded in because I couldn't perform wall jumps with up arrow so I was stuck on the first jump for a while until I switched to spacebar.

That was an amazing artstyle! The gameplay was pretty creative too. But like everyone else is saying, the controls aren't really the best. 

OH MY GOD THIS IS AMAZING. I love the 3d pixel art style and the battle mechanics are so cool! They're easy to understand, yet complicated. My only real complain I guess is that the movement in the maze feels kinda awkward

This is amazing! The gameplay feels great and the pixel art is some of the best I've seen in this jam!

This is honestly the best game I've played in this jam so far. The concept is amazing and the gameplay is really fun. But I agree with @TheJohnyFeeD, the only way for the game to end for now is when the player gets bored, which happened at around the 17000 mark for me. Other than that this is amazing.

It's a neat little maze game. The pixel art for the enemies looks really cool. The soundtrack is great too!

woah cool speedrun

Weird, it's worked for everyone else so far.

Thank youuuu but the music isn't mine, it's 'Magic Escape Room' by Kevin Macleod.

Thanksss! the hardness is kinda intentional, because the game would be too easy if it was any slower. You just need to stall for a few seconds to win. I guess I pulled the classic NES strategy for this.