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(+1)

Oooooh is the music sync why the pause time is so long sometimes? I'm ngl I didn't notice the blocks dropping to the beat and... I still kinda don't. I definitely think the dropping speed should be increased, increasing the bpm might make the game feel more tense too.

I've played tetris attack once and I was really bad at it (but I'm good at tetris) so I think there's a different skill set required here.

Giving feedback is no problem, it's the least I could do to help a game I think has ton of potential.

(1 edit) (+1)

It's subtle -i should probably make it more obvious and the pause was to reward combo chains but as the game got easier they became less necessary,  I went ahead and dropped the combo freeze in this latest update and instead added occasional frozen block drops that have the same short freeze effect.   I upped the difficulty balance by about 1/3 and the speed maxes out at double now too -definitely feels more challenging/ fun i think/hope!  Anyway thank you again!! :D

this feels SO MUCH BETTER. It finally brings back that chaotic feel I wanted from the original 5000 drop. I do think it gets too chaotic too fast tho. Is the difficulty based on the score? Because gaining points is getting really easy when it's too fast, probably accelerating the difficulty curve. I was at around 2000 I'm not sure and then everything got chaotic and by the time I looked back at the points screen and I was at 100,000 all of a sudden. I also think the new block types are a brilliant idea. Getting a freeze within the chaos feels really satisfying.