Occasional Battler Flipbooks doesn’t have detailed filters, so it can’t distinguish different skills or items.
For reactions, you’ll likely want Battler Reaction Flipbooks instead, which does have that kind of very fine-grained control. (See the screenshots there.)
I haven’t implemented a “Battler Action Flipbooks” layer, mainly because nobody nudged me to make it. These fine-grained animation controller plugins are a ton of work, and admittedly I wasn’t too motivated since I didn’t get any sales at the time 🥲
(I think it’s mainly because you need quite a bit of custom spritework to make use of them, and most RPG Maker games just aren’t that high-budget. I’m also really not good at marketing, though.)
If you don’t want to wait for me to make the latter (I can’t offer an ETA, but I’ll keep in mind that there’s interest after all), you may be able to make your own control layer on top of Battler Flipbooks Core, which contains all the resource management and scheduling logic for this plugin series. I have an example here: https://github.com/Tamschi/rpg-maker-plugin-templates-cc0/blob/develop/Battler_Flipbooks_LAYER.js
Sorry, that’s probably not the answer you were hoping for. There may be a way to use Action Sequences to (conveniently) control Battler Flipbooks animations, but that plugin maker team is a bit hostile to other people making compatible plugins so I haven’t looked into it. Is that something you’d be interested in for the skill animations?