Thank you for your quick and thorough answer!
I am currently still prototyping the combat and exploring solutions, so a lot of things remain on the table. Since I cannot make my own plugins and have only a basic understanding of javascript, I am trying to find the best compromise between my initial vision and what is possible.
If Battle Reaction Flipbooks allow me to have specific skills trigger specific animations from the target on hit, without any frame limit, it's already a lot. Having a "Battle Action Flipbooks" plugin would be great, but I can probably make due without it.
I do have a few additional questions:
- Do you have something similar for states? For example loop a specific animation while the character is idle, but under a specific state (such as charmed, poisoned, etc.)
- I might need to have the animation used when reacting to the skill depend on some other variables (such as what the character has equipped, or because I might swap the battler spritesheet in specific conditions and the animations should match the current battler spritesheet), is that possible?
- And lastly, how hard is it to make use of your plugins for someone who is not particularly well-versed in javascript? I am used to mostly do basic stuff like make script calls, use notetags (like action sequences), create folders and put the right assets at the right format in them...
Sorry for all the questions, I feel like there is a good chance your plugins might be the solution I am looking for, but I am trying to get a good understanding of what can be done with them as I cannot do extensive manual tweaks on my own!