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I see, I think using spritesheets is fine, it makes for less files anyway, which is probably better for the overall project.

It seems like this would allow me to do quite a lot (although I might still have to use my "trick" of hiding actors and using the built-in animation system to fake-out the states). I will most likely be buying this very soon, I do have a few things to sort out first.

Do you have bundles available, if so, do you recommend any specific combo of flipbook plugins for my needs? I understand what the reaction one does well now, but is occasional battlers redundant with the reaction plugin for all practical purposes, or is there value in owning both?

The sound effect one seems fairly straightforward, I guess I would use it to add sound effects to the animations, but it seems it needs both core plugins to work? (flipbook core and event core)

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[…], it makes for less files anyway.

In this case not, no. Battler Flipbooks swaps out the whole image per animation frame, so you can’t have multiple frames in the same file. (There’s no image part picker UI I could use in the parameters.)

There is one bundle that combines Entrance and Occasional flipbooks with Sound Effect Events. That’s effectively 20% off for that combination.

That said, Entrance Flipbooks wouldn’t work for you since you want the state to be visible, and Sound Effect Events is trickier to use since it requires note tag scripting in the flipbooks. (I can’t make that easier in the plugin parameters, unfortunately.)

For your purposes, I would start with just Battler Reaction Flipbooks and see how it goes. Occasional Battler Flipbooks is something you may want to consider for custom collapse animations or basic enemy attack animations (if you currently use plain non-animated enemies).

Let me know if you need help with anything! I’m currently a bit too busy to make entire plugins, but I can still provide support for the existing ones.

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Oh, ok! I do use animated actors for both friends and foes currently.

Thank you for the offer, I will reach out if I run into any issue I cannot solve on my own.

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I just updated the core and all layer plugins with a new ‘Framing’ parameter, since it was a small change.

This now allows you to use Single-image PNGs as animation frames on spritesheet battlers (default for new and newly edited flipbooks). Make sure to load the flipbooks layers after anything else that animates battlers to give them priority!

You can also set it to Unchanged (it’s a drop-down) to keep framing effects visible for that flipbook. That includes the default boss collapse animation, for example.

That sounds great, thank you! I will make sure to explore that when I get into it and start experimenting with the plugins!