Hi! I am thinking of buying this plugin and grabbing its dependency, but I am trying to figure out if it would be an answer to my need.
What I would like to do is have my battlers play different animations based on what skill is used on them, and also based on their identity. For example, if the warrior is kicked in the gut, he is going to play an animation of grabbing his stomach in pain, if he is punches in the face, he would grab his cheek, etc. And if it happens to the mage, then it's the mage doing that instead.
I would of course like to use sprites I have specially made for it (such as frames of the warrior reacting to the kick, etc. as single pictures or as spritesheets), and not be limited to 3 frames animations.
I would also like to use it for animations when the battler uses a skill. For example when using a taunt with the warrior, I could have a sprite of him giving the middle finger, etc.
I currently awkwardly made stuff work by cheating with hiding actors and playing animations on the hidden actors using Yanfly's action sequences, but I am looking for a better solution.
Would this plugin be suitable for my needs? Or am I totally misunderstanding what it does?
I am using MV by the way.