I love these open-sandbox, cozy type of games. The whimsical art style is amazing and it goes well with the background music, reminding me to use more flute in my games music. I missed how the "balance" theme was applied though. The green line was static for both containers so I didn't really feel the need to balance anything. Maybe I didn't get far enough in the game?
Viewing post in Lootcycle Inc. jam comments
Thank you! Yeah, the balance theme maybe is not very obvious in our game as we hadn't had enough time to implement everything we thought of. Even the green lines in the containers have to change depending on a chosen recipe in our initial idea
But overall in this game we assumed a player has to balance between:
- Burning junk in the Furnace to heat up the Cauldron
- Using junk in the Cauldron to craft new loot from it
- Keeping junk in the Pile for the next recipe