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(+1)

Thanks for playing.

Honestly, I had similar thoughts when I was testing in the later stages. But I liked the idea with the buttons and panels (I was inspired by the UI from HighFleet), and it was already too late for changes))
As for the enemies, I think it would have been better to use silhouettes (of planes, tanks, etc.) instead of squares)

(+1)

Yeah it's a jam entry so of course time is limited, and i think what you did in 13 days is really impressive! The silhouettes are a good idea, makes it easier to know wether you need AA or AP at a glance