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(+1)

Really nice tower-defense game. I like the idea of focusing on ammo instead of just plopping down turrets. I had quite a bit of fun, however the coontrols felt a bit labour-intensive at times and i had trouble quickly grasping what kind of enemies i was facing (and what kind of ammo i needed to load against them). One thing that could have helped would have been to be able to click on the machine-guns directly on the map to choose their ammo (maybe autofire and detailed info can still be shown on the side, but having to switch between managing guns, looking at the map and managing production made me feel like i was not doing any of those right :) ).

But overall really cool game, definitely would like to see where it goes from here if you plan to take it further!

(+1)

Thanks for playing.

Honestly, I had similar thoughts when I was testing in the later stages. But I liked the idea with the buttons and panels (I was inspired by the UI from HighFleet), and it was already too late for changes))
As for the enemies, I think it would have been better to use silhouettes (of planes, tanks, etc.) instead of squares)

(+1)

Yeah it's a jam entry so of course time is limited, and i think what you did in 13 days is really impressive! The silhouettes are a good idea, makes it easier to know wether you need AA or AP at a glance