Feedback pt2:
-> Played way too much of it, now on cycle 67. Took me until cycle 31 to defeat the gargoyle and cycle 43 to defeat Legion (barely with Ooze+Bat). Have done a few chapter 2 runs but not enough yet to get very far.
-> In terms of class balance, Wolf is weakest, Goblin second weakest (if choosing wolf), Goblin third (if choosing bat), Ooze (if choosing wolf) fourth, Bat is second strongest, and Ooze (if choosing bat) is strongest. So I'd suggest looking at ways of buffing both Goblin and Wolf; these two struggled the most to defeat Legion, whereas I can auto-kill Legion with Bat, or Ooze (turn on the optional goblin unlock for straight forward).
-> The magic dagger is by far the weakest Study item initially, but after a lot of upgrades, it is the strongest. The red potion is strongest initially, but once you unlock rat absorption it becomes useless. The map is one I used a lot until the dagger had sufficient upgrades to it.
-> Goblin bombs are next to useless. They take forever to be thrown and doesn't offset their weak damage, unless you critically hit. I usually see only one used per fight with high hp enemies. But the Bat's special attacks will do amazing damage with its critical multiplier.
-> The Wolf really needs a better Dryad upgrade than -5 explore speed. Also these upgrades are only useful in the early game, but once you get a few rat/bat absorptions, they are totally useless and not worth the XP loss.
-> Wikipedia upgrade is honestly super weak for the cost it has. The ooze ones that improve XP (digestion) for rat/bat/imp, are far superior. Its good for early game, but after that I've not spent many points into it.
-> Soul Sponge is also fairly weak for the cost to upgrade it. Late game, you either get the demon upgrade for SP for XP gains or selling demon souls to get SP, so this thing at 400 maximum investment isn't likely to get much improvement past 60 something points invested, as even later game, you are saving up SP for the Master Time speed thing.
-> Repulsive Odor has no real impact on Chapter 2 fights, despite timers being a huge thing in Chapter 1. Maybe have it slow down enemy attacks, so that they aren't hitting as often to damage your blood/sanity/spirit.
-> Straight-Forward needs to be tweaked.
A) Middle is often the worst option to be taken in terms of XP gains. Like sure maybe don't do the Orc Warlord, but at least auto-grab the Tome of Knowledge. Its especially bad as the bat can skip the fights by choosing messhall if done manually.
B) Fight (study) at least grab the dagger. It is a neutral choice early game and a super choice lategame.
C) Leave (fork) when you have chapter 2 unlocked, it does pause to choose chapter 2. But the thing is, the first fork here, lets you attack the spider and if playing as wolf or goblin, that is a really good power boosters for them that makes/breaks them if they skip it.
D) Decline; if say under 10% of the xp needed for the level, let them take the class specific option. Again, for bat, goblin or ooze, this is a gamechanger.
E) Cross/Shortcut; Stops here for most classes. Yes most have no choice but to cross, but the bat can bypass it, and it doesn't auto-choose this.
F) Shortcut; Stops here for most classes. Wolf can dive under, but doesn't auto-choose this. Most either have to fight the troll (usually smart if have the dps) or take on the basilisk.
G) Lie; only works for Goblin and again doesn't dive under for Wolf.
-> Blood Depot should honestly be changed. Instead of increasing the amount per tick, it should make the action go faster. When doing Wolf auto-mode, it rarely hits above rank 20 out of 50. Even when playing manually, I think the highest I saw it get was 45 / 50.
-> It really needs to pause the spirit countdown, between fights. I just can't read that fast to make travel decisions and so lose 3-4 spirit trying to read things quickly and then make a decision.
Bugs:
-> Sometimes based on options chosen, the attack rat / bat / imp disappears so you don't actually know how many are left to be killed before selecting an option.
-> Viscosity/Fluidity does not affect any options chosen in Chapter 2.
-> Guerilla does not affect any fights in Chapter 2, and as most of the fights can't be avoided until reaching a "fork", it should automatically do them, as I often lose 0.5 to 1.5 spirit taking the time to click on attack button.
-> Enemies with no armor to begin with, have no armor icons. Those that had armor reduced to 0 still shows the icon, but with no number over the icon. Even when you reduce both armors to 0.
-> If you have 0 demon souls, you can enter chapter 2 without paying anything, but if you have at least 1 DS, you have to spend it to enter.
-> If you buy Spirit Charm, its not applied for this run of chapter 2, only successive runs later.
-> You cannot buy or sell demon souls, unless you visit chapter 2. Not even at run end, when spending your SP.
-> I got Aspiration Band, which says +0.1 per level up. I think its a typo, because my current DS is 2.49. So, it might supposed to read as +0.01 per level up.
-> I got Demon Ring, upgraded to rank 3. I should earn +3 DS after a run of Chapter 2, but I only earn +1 DS. ... UNLESS you don't earn DS if you suffer a Mortal Wound, not sure if that is related to this or not.
-> Having multiple Demon Ring, Black Soul Gem, or such, doesn't give me more uses at the Soul Well, OR... makes it faster to generate the resources at the Soul Well.
-> I went to the Centipede area, to try to reach that chest there. I saw that they were hitting some good hits on Blood. Then when I was at about 500 max blood (down from like 1200 that I started with at the start of Chapter 2), I got a popup saying I received a mortal wound and then died. I thought that was only supposed to happen if I had my blood/sanity/spirit drained to 0 or less by an attack in Chapter 2.
EDIT:
-> Also, if you buy one of the optional upgrades (ie I am goblin) and turn it off, you can buy it again for 0 cost during that browser being opened. But when you close the browser, any of these that got disabled, you have to pay full SP cost to unlock them again. Really irritating for Straight Forward having to rebuy that one.