Feedback on the game:
-> In terms of overall progress = Done 8 cycles. Haven't beaten big bad boss yet. Have killed the Troll, Dark Orc, and Dryad though.
-> A lot of the choices feel too "binary". There always feels to be a more ideal choice of all the options available at multi-choice sections.
-> As an example, once in the Study, there is no real value to choosing the chest. All three items on the table are just plain better. But, I usually choose the map most of the time, as the dagger is only really good when upgraded a lot or you are playing Goblin and the potion, is only 10 sanity, and once you get at least 1 ooze run done, sanity is hardly ever that critical.
-> Some upgrades with SP aren't reflected in the stats on the screen. ie Wolf Sprint upgrades aren't added. Also, wolf sprint unlocked from a fight, not sure which, also isn't reflected.
-> Some SP upgrades are poorly worded. Like the training room buff; all it does is automate everything; I thought it would buff up the things a bit more, like +10 more books to read or something.
-> You earn nothing, other than corrosive touch, when becoming an Ooze. Unless that thing mentioned with the Dark Orc death, is something the Ooze can do (killed it with a wolf).
-> Only the bat's abilities get buffed by SP. The wolf's unholy paw gets no specific upgrades.
-> The cost for SP upgrades increases way faster than your ability to earn SP... even with you using the discount for a specific class. Like Rupture (wolf) is only at 2/20, and it costs 12 SP, which is like 1/3rd my points right now.
-> Some classes feel much more well thought out. Goblin is by far the weakest of the bunch, and its great for a 1st or 2nd run, but after that, its SP upgrades aren't great and it has lower survival rates than all other classes.
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Lots of bugs:
-> Sometimes have to fight the skeleton twice.
-> The magic dagger doesn't benefit from Goblin dryad upgrade or from dipping into spider poison. May not even get Goblin SP upgrades to daggers either.
-> No one can use the glowing altar. Tried with all classes.
-> If you have the SP for auto clockwork and such, it still consumes the blood needed to normally unlock them, the moment it becomes unlocked.
-> If you visit living quarters and then go upstairs, you lose out on all the Imps.
-> Ooze has no unlocks, unlike all other classes that gets something from Deep Thoughts.
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I have suggestions for improving gameplay, but if the author doesn't really visit here often, not sure there is value in posting them if they don't see them.