Feedback pt4:
-> Decided to give it one more chance, and now at cycle 102. Everything is maxxed out except Master Time (41/200) and Foul Odor (71/100).
-> Maxxed out everything in Trinkets for Demon Souls. Unlocked both Vampire and Werewolf. Haven't figured out what Goblin unlocks. Not maxxed out Vampire or Werewolf yet.
-> Chapter 2 is very mazelike and I'm slowly starting to understand how it works and what class specific shortcuts skips what content.
-> Vampire's raise skeleton ability seems to be quite weak, or I'm using it wrong (ie I killed the skeletal mage and raised it).
-> Why does the Werewolf's Blood Boil have 30 ranks, but the Vampire's Intelligence only has 6 ranks, when sanity regen is far more valuable for most classes?
-> Not sure the point of the Vampire's Soul Magnet. By the time I could afford it I was making so much SP and DS from other effects, that I stopped draining wells, especially as the wells don't give much SP or DS.
-> Vampire's Mind Shield gets insanely expensive despite it only reducing sanity damage by 1 point... and there are plenty of foes that hit for 100+ base sanity damage already.
-> By becoming a Vampire, you lose the ability to sonic shout at Snappy, which is super unfair, as even with maxed out armor reduction effects, he still has 60/60 armor types.
-> Werewolf's Hurtle effect doesn't always seem to work. I'm at rank 10, and some journey options still require the same amount of time, as it did before I grabbed them.
-> Werewolf's Ancestral Dreams is very useful in Chapter 1 to progress back to the Chapter 2 start point, by grabbing specific objects, but in Chapter 2 its worse than useless. The reason is, any time you take a recall stone, any choices you make there, is what supercedes the dream path. So if you first went say Mind, got to the recall and then went Spirit, and say died by fighting the ogre, then the next Ancestral dream will not go Mind, but instead will go Spirit and take the same choices... even the one that might have gotten you killed. And thus attack the ogre again.
-> Werewolf's Ancestral Trance doesn't work. I still have all the story screens in Chapter 2 when its active.
-> Werewolf's Dismember is a choice you HAVE to make before attacking and once you do and retreat, you can't actually fully retreat. So you are locked into a death battle for whoever wins.
-> Many enemies hit for way too much blood damage and its totally unavoidable. Those that hit for spirit damage are downright broken (ie the Heretics).
-> Not having Sonic Wave for Bats, is a major loss of DPS. Whereas both Goblins and Wolves still get their DPS boost from the Spider's Blood.
-> There are way too many instances of where you have to pay a Spirit toll, that is your only viable option as fighting is too hard, but the spirit cost is so high that you'll probably die from Spirit loss if you take the option, BUT... you can't backtrack to avoid many of these tolls, so you are stuck doing them.
-> I have not been able to beat any of the Arena first wave foes. I have no idea how to get into the Runic Doors. There is several instances of "deadends" right before the Arena, that I'm sure are important, but tested with all three characters, and got nothing (plus vampire and werewolf). Snappy is too tough and Heretics keep turbo-blasting my spirit to oblivion. I may be approaching a situation of being stuck again.
-> Really wish more things we gain, were permanent unlocks. Like the centepede hole chest, is so hard to get, and yet the dagger is only slightly better than silver dagger. Or the amulet you buy from the dark elf.
-> We really need a way to dodge attacks or block them or something. So many attacks deal massive damage and I've yet to encounter a foe that uses the old timed system (foul odor that improves time of).
-> Some options for avoiding fights makes no sense. Like the Dusk Orc for Goblins. By the point that you can do Chapter 2, its worth it killing the Dusk Orc. Using his ability only gives you 500 xp.
Bugs:
-> You can redo certain actions when you do a recall. For example, you can befriend the Witch multiple times, each time earning you 1000 xp OR you can free the animals multiple times for 2000 xp each time.
-> These special events that grant flat xp, do not benefit from the Wikipedia effect. Its always that amount.
-> I've had some fights where an enemy deals spirit damage, but yet doesn't kill me. ie the Fairies in mushroom forest. I'm down to 13 spirit, they hit for 15 spirit, and yet I don't get spirited away.
-> I've had some fights where I had at least 500 remaining blood or sanity, and suffered a Mortal Wound or Insanity, despite the attack that killed me, didn't deal 500+ damage.
-> Both insanity and Mortal Wounds do not pay out the Demon Souls for end of life events. May not be a bug.
-> Chapter 2 daggers don't benefit from Goblin increased dagger damages.
-> You cannot redo a section, once you've recalled from it. So you can't say do Mind, go to blacksmith, recall, and do Mind again and enter the centipede hole. So no backtracking in that sense. Not sure if bug or not.
-> SP earned via Black Soul Gem, isn't tallied up in the end of run SP earned screen.
-> I think the Vampire's Spirit Burn is bugged. It only restores current sanity. But for the cost of 10 spirit, I'd only consider using it in an absolute emergency as it currently stands. If it increased max sanity as well as current sanity, then it would still be situational, but at least useful.
-> I think the area beyond Snappy is bugged. I barely beat Snappy with the Bat. Got to the grate, chose to use brute force. I followed it, and ended up at Witch. Was I supposed to dissolve my form instead?