Hihi, you've got the link uploaded somewhere?
You can pm the link here
AccurateCat
Creator of
Recent community posts
I'm looking for someone to help me to compose 2 music:
1) a morning upbeat tune (e.g. https://pixabay.com/music/upbeat-morning-vibes-energetic-pop-upbeat-background-m...)
2) a dark/horror ambient tune (e.g. https://pixabay.com/music/ambient-this-is-suspense-end-of-the-line-181766/)
- I will adjust the player ship hit box smaller.
- Orb have bullet cancellation effect from level 3.
- Flame can go through almost all enemies, make it useful to burn through a stack of enemies. It has a higher DPS compare to Beam if used properly.
- If you don't like Vulcan you can remove it as a starting weapon from Settings.
Thanks for you feedback.
- The nuke blast effect (the one that falls to the bottom of the screen) does damage. But maybe need to up its damage more.
- Auto-lock when upgraded increases damage, and at higher levels can lock multiple targets, up to a maximum of 3 simultaneously.
- Freeze/Ice have bullet cancellation effect from level 2.
- Rockets should be one of the highest DPS at later game.
- Sound is from browser audio (.mp3 and .wav). You might need to allow sounds when prompted by browser permission.
Hi, OP here. Thanks for taking 2 full days to play the game and ventured so far. Most players who got stuck eventually found their way through by referring to the same subreddit (they missed out one or two things). At your current progression, you should be already able to beat early arena stages to unlock new skills, then finally take on soul path to unlock 4th class.
Yes, juggling with Spirit drain is one of the game mechanic that player will have to overcome, until they are able to unlock new upgrade/mechanic to bypass this hurdle.
If you are referring to soul wells, upgrades will help to increase the draw faster. You will be able to finish 10 draws under 1 second later.
With the speed upgrades later, all daggers will eventually be the same 0.5s speed.
Hi, thanks for playing and for the feedback.
Regarding the AD/retracing issue, I had a small bug few days ago when I was attempting to fix another fix with it for another case. It should be resolved by now. Do let me know if AD is still not working on your end.
I know some players might not last the initial grind in chapter one to discover the contents in chapter 2, and I feel it might be the same when I release chapter 3 later. Thus, I will be adding achievements feature that will allow faster player progress across all chapters as they play/unlock various milestones in the game.
At the moment, story pop-ups, combat logs, story, dev logs, settings, etc - all pauses the game. The only mechanic that still drains spirit in the background is combat engagement.
There are some efforts by the reddit community to come out with a map of some sort, but at the moment it is still a draft.


