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AccurateCat

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A member registered Dec 16, 2024 · View creator page →

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Hihi, you've got the link uploaded somewhere?
You can pm the link here

Fine. I'll look elsewhere

I'm looking for someone to help me to compose 2 music:
1) a morning upbeat tune (e.g. https://pixabay.com/music/upbeat-morning-vibes-energetic-pop-upbeat-background-m...)
2) a dark/horror ambient tune (e.g. https://pixabay.com/music/ambient-this-is-suspense-end-of-the-line-181766/)

Thanks. This is something like a prequel, the final boss will Ooze you right into the beginning of Midnight Idle.

- I will adjust the player ship hit box smaller.

- Orb have bullet cancellation effect from level 3.

- Flame can go through almost all enemies, make it useful to burn through a stack of enemies. It has a higher DPS compare to Beam if used properly.

- If you don't like Vulcan you can remove it as a starting weapon from Settings.

Thanks for you  feedback.

- The nuke blast effect (the one that falls to the bottom of the screen) does damage. But maybe need to up its damage more.

- Auto-lock when upgraded increases damage, and at higher levels can lock multiple targets, up to a maximum of 3 simultaneously.

- Freeze/Ice have bullet cancellation effect from level 2.

- Rockets should be one of the highest DPS at later game.

- Sound is from browser audio (.mp3 and .wav). You might need to allow sounds when prompted by browser permission.

Thanks for the feedback. Might consider adding in some of the new special abilities you suggested,

Opponents in the arena is random, you can make a save before going in, and retry until you get the one you want to fight with.

Hi, OP here. Thanks for taking 2 full days to play the game and ventured so far. Most players who got stuck eventually found their way through by referring to the same subreddit (they missed out one or two things). At your current progression, you should be already able to beat early arena stages to unlock new skills, then finally take on soul path to unlock 4th class. 

Basic enemies just take time for you to whittle their HP down to win. Later you will encounter time-based enemies that requires you to defeat them within a time limit, or risk losing XP. And much further in the game, you will encounter enemies where combat damage will actually kill you (end cycle).

Not unless you have done any previous backup. Try to follow the Reddit thread or Discord. You can mention at what stage you are stuck at, some players can share save codes of similar progress.

Try follow the thread here:
https://www.reddit.com/r/incremental_games/comments/1ifp86x/midnight_idle_v03x_j...

Ancestral Dreams. When you unlock the Werewolf class, it will be one of the first few upgrades that you would want to go for.

It is in progress, but not soon. I aim to deliver content with play time more than a couple of hours/days.

Where are you stuck with?

Have you reached chapter 2? There is an upgrade that lets you redo your run the exact way as the previous run.

Yes, that Goblin upgrade is for chapter 1 daggers. There are at least 5 daggers in total in the game.

Yes, juggling with Spirit drain is one of the game mechanic that player will have to overcome, until they are able to unlock new upgrade/mechanic to bypass this hurdle.

If you are referring to soul wells, upgrades will help to increase the draw faster. You will be able to finish 10 draws under 1 second later.

With the speed upgrades later, all daggers will eventually be the same 0.5s speed.

Yes, that is a known bug. Try not to start multiple combat at the same time.

I've just created a discord, and added some map links there (work in progress). You can access by clicking on discord icon in the game.

Hi, thanks for playing and for the feedback. 

Regarding the AD/retracing issue, I had a small bug few days ago when I was attempting to fix another fix with it for another case. It should be resolved by now. Do let me know if AD is still not working on your end.

I know some players might not last the initial grind in chapter one to discover the contents in chapter 2, and I feel it might be the same when I release chapter 3 later. Thus, I will be adding achievements feature that will allow faster player progress across all chapters as they play/unlock various milestones in the game.

At the moment, story pop-ups, combat logs, story, dev logs, settings, etc - all pauses the game. The only mechanic that still drains spirit in the background is combat engagement.

There are some efforts by the reddit community to come out with a map of some sort, but at the moment it is still a draft.

Do you recall which enemy you fought that resulted in the Mortal Wound?

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Not familiar with Opera GX, but did you update your browser recently? Do you recall what/where is the last action/encounter you performed?

You can restore from this cloud code (G3WN96NF). It's not much, but a save from almost maxed chapter 1.

Your link says: This page is no longer available. It has either expired, been removed by its creator, or removed by one of the Pastebin staff.

Perhaps you can click on the cloud backup button and use that code instead?

mocking laugh face Meme Generator - Imgflip

Yes, inside the portal, there is a way to return back to Ooze (but not Ooze Behemoth).

Play as evil, burn the tree in Body, you can find Treant in Soul.

Congrats and thanks for playing! There are more than 1 build to beat the game, some are easier/harder, but most are viable as you are nearing to max everything.

Tinkerer can be found if you choose to remain as Ooze after Snappy, and go to the same place you encounter the angry Treant.

Here, use this save, nearing the end of first cycle: UGD9KJ0T

Thanks for taking your time to play this game!

Have you completed a cycle yet? If you have, there's a [Reset Cycle] button under settings. If not and this is your first cycle, I can pm you a save for first cycle, just before the final door.

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Not yet. But there's an active Reddit post here

Wow ... not sure what types of game you play here on itch, but 787MB of offline data is huge. The running auto-save data for this game is currently around 100kb.

May I know what browser and version you are using?

Only HTML, CSS and basic JavaScript. Doesn't have an engine. Everything pieced together by 2 infinite loops. A faster one to calculate and process game variables, and a slower one to update the HTML/CSS for visual output.

You can try to refresh to get 0.3.8 version

Sorry. I was fixing some combat updates yesterday night and forgot about the Legion defeat. Now it will properly end the cycle after a Defiance fight.

New key input now support both desktop keyboard and compatible with mobile.

I've temporary disabled keyboard input, until a mobile-friendly alternative is discovered.

I've temporary disabled keyboard input, until a mobile-friendly alternative is discovered.