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(3 edits)

Man, the browser also moves altogether when pressing the arrow keys. The tetris difficulty / speed was just right for me, but with the browser moving altogether, it was a little bit challenging. Eventually I found that I should only press the W key when rotating and avoid pressing the up and down arrow keys.

Wished there was fullscreen. Quite fun nonetheless.

The box on the right showed the arrow keys as "?".

I’ve added fullscreen mode to the list—sorry about the oversight. I know the arrow-key scrolling still needs a fix. Because I mostly played the PC build, I didn’t notice the issue until I released the browser version. I’ll update the right-side panel too!

I’ve just rolled out fullscreen support and i am trying to fix the rest tomorrow.

Patch applied—feel free to flag any new gremlins:)

(3 edits)

Nice! It feels stabler and more comfortable for me to play in full screen :)

Triggering the bombs would make the game harder, and I've been triggering them against myself haha... 

Perhaps there could be self-exploding bombs which don't need to be on the surface? E.g. there could be a countdown number shown on the circle specifying it's gonna explore after how many turns. Just an idea. But it might complicate the simplicity of the game.

What do the white circles mean? I realised they may be the spawning points of the black dots, but there could be one line of text instruction on this.

Lastly, "Next piece" is only showing the current piece.

The arrow keys are still shown as "?":


I’m on it. I tried using Unicode in the GUI, but it didn’t work—now it’s fixed. I’ll run some tests; it probably makes more sense if a piece self-explodes when triggered by another piece of the same colour. The next piece is broken, and I’m addressing that as well. Thanks for all the helpful feedback! I sometimes get operationally blind and miss bugs. The white circles are simply indicators of the blast radius.

No problem, my pleasure. Keep up the good work!

Thanks! I’ve just released a new update, and I couldn’t have tracked down all those bugs without your feedback.

Great! Just played it again. I liked the new additions, which makes it more challenging. Is there a fixed mutation sequence? It seems that the blocks can only mutate a limited number of times before stopping.

Previously I noticed that the following block got stuck on the top right hand edge when rotating, but thought it was me pressing the wrong buttons. It was originally upright before I pressed rotate:


Also, maybe you might want to reconsider the rotated positions of the T-shaped piece.

During the gameplay just now, an orange I-shaped piece which showed up on "Next Piece" once changed to a blue or green L-shaped piece when it comes out from the top. I'm quite sure I didn't press the mutate key, and I'm not sure why, maybe something triggered the mutation sequence?

Mutations are restricted; I pulled the purchase UI since it slowed gameplay. I’ve moved it to the left so players can select it, but I’ll need to test that first.

Mutation Tiers

  • Common – 50 % · 100 pts
    • Rotation • Color Shift

  • Uncommon – 30 % · 250 pts
    • Shape Shift

  • Rare – 15 % · 500 pts
    • Special Block • Size Change

  • Legendary – 5 % · 1 000 pts
    • Split

I’ll refine the rotation tonight and run more tests in the morning—your feedback has really boosted my motivation!

No pressure. Glad my comments helped. Enjoy your time making it :)

Thanks for the great feedback! I’ve now added fullscreen and windowed support to all of my upcoming titles.