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I’m on it. I tried using Unicode in the GUI, but it didn’t work—now it’s fixed. I’ll run some tests; it probably makes more sense if a piece self-explodes when triggered by another piece of the same colour. The next piece is broken, and I’m addressing that as well. Thanks for all the helpful feedback! I sometimes get operationally blind and miss bugs. The white circles are simply indicators of the blast radius.

No problem, my pleasure. Keep up the good work!

Thanks! I’ve just released a new update, and I couldn’t have tracked down all those bugs without your feedback.

Great! Just played it again. I liked the new additions, which makes it more challenging. Is there a fixed mutation sequence? It seems that the blocks can only mutate a limited number of times before stopping.

Previously I noticed that the following block got stuck on the top right hand edge when rotating, but thought it was me pressing the wrong buttons. It was originally upright before I pressed rotate:


Also, maybe you might want to reconsider the rotated positions of the T-shaped piece.

During the gameplay just now, an orange I-shaped piece which showed up on "Next Piece" once changed to a blue or green L-shaped piece when it comes out from the top. I'm quite sure I didn't press the mutate key, and I'm not sure why, maybe something triggered the mutation sequence?

Mutations are restricted; I pulled the purchase UI since it slowed gameplay. I’ve moved it to the left so players can select it, but I’ll need to test that first.

Mutation Tiers

  • Common – 50 % · 100 pts
    • Rotation • Color Shift

  • Uncommon – 30 % · 250 pts
    • Shape Shift

  • Rare – 15 % · 500 pts
    • Special Block • Size Change

  • Legendary – 5 % · 1 000 pts
    • Split

I’ll refine the rotation tonight and run more tests in the morning—your feedback has really boosted my motivation!

No pressure. Glad my comments helped. Enjoy your time making it :)