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meapps

50
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A member registered Dec 28, 2016 · View creator page →

Creator of

Recent community posts

Mutations are restricted; I pulled the purchase UI since it slowed gameplay. I’ve moved it to the left so players can select it, but I’ll need to test that first.

Mutation Tiers

  • Common – 50 % · 100 pts
    • Rotation • Color Shift

  • Uncommon – 30 % · 250 pts
    • Shape Shift

  • Rare – 15 % · 500 pts
    • Special Block • Size Change

  • Legendary – 5 % · 1 000 pts
    • Split

I’ll refine the rotation tonight and run more tests in the morning—your feedback has really boosted my motivation!

Thanks! I’ve just released a new update, and I couldn’t have tracked down all those bugs without your feedback.

I’m on it. I tried using Unicode in the GUI, but it didn’t work—now it’s fixed. I’ll run some tests; it probably makes more sense if a piece self-explodes when triggered by another piece of the same colour. The next piece is broken, and I’m addressing that as well. Thanks for all the helpful feedback! I sometimes get operationally blind and miss bugs. The white circles are simply indicators of the blast radius.

Patch applied—feel free to flag any new gremlins:)

I’ve just rolled out fullscreen support and i am trying to fix the rest tomorrow.

I’ve added fullscreen mode to the list—sorry about the oversight. I know the arrow-key scrolling still needs a fix. Because I mostly played the PC build, I didn’t notice the issue until I released the browser version. I’ll update the right-side panel too!

Love the mechanics! Just awesome!!!

Thanks so much for the feedback! I’m going to work on it and release an improved version soon — with better balancing, upgraded graphics, and more challenges!

Thanks so much for the feedback — really appreciate it!

You’re right—I just got the release build working yesterday, but I still need to add more content, especially for the late game. I ran into an issue with random spawning that slowed progress a bit. Plus, this is my first game developed with Zig and Raylib, so there's a learning curve involved.

Great game overall, love the music!

The potential in this game is truly impressive!

This game stands out for its polish and user-friendly feel!

Great game overall!

A great experience that caught me completely off guard!

Super cut game overall! Love the music!

Additional balancing is certainly needed.

Thank you for the feedback. I didn't progress much beyond the prototype stage, as I'm still building my skills with Raylib and Odin. Nevertheless, I'm pleased with how far I've managed to get.

Great game overall! Simple and clean design.

Great game overall! Simple and clean design.

Great game and concept!

Great game overall!

Amazing idea with a lot of untapped potential!

Thank you for playing!  150K awesome that you played that long. I planning to add more ships and packages and more content. 

Great game overall love how it works.!

Great concept and game overall with some unexpected mechanics.

Great game overall!

Great game overall! Deep and complex game!

Great game overall and arrow key support!

At first, I was unsure about the controls and gameplay, but as someone who loves puzzles, I found it compelling.

I’m blown away; this game exceeded all my expectations!

Great game overall, speechless a bit!

I appreciate your feedback! There's a lot more coming, as I have an extensive roadmap planned out.

Love the mechanics! Great game overall.

Overall, it's a great game with immense untapped potential.

The art is amazing, though the controls need refinement. Only mouse or gamepad would likely improve gameplay.  Sry the controls feel unclear for me.

Overall, it delivers a great vibe and exceptional playability!

3D snake game rocks!

Overall, it's a fantastic game; however, I found it a bit hard to grasp and believe it could benefit from enhanced accessibility.

Great game overall—I’d love to see features like parrying, dodging, and ducking added. I click wrong mouse button i think that needs to be refine, but maybe its just me.