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meapps

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A member registered Dec 28, 2016 · View creator page →

Creator of

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I going upload a new web build in the morning i have to test it a bit more..

You can do it today, but only by exploiting timing, which is exactly the problem you're pointing at.
Thank you for the feedback. I going to add it in.

Nanoforge Quick Guide

The Nanoforge runs automatically when the cells form a valid recipe.

Controls

  • Left-click: change a cell
  • Right-click: empty a cell
  • Middle-click: rotate a Link

Make your first Nanites

Place these four cells next to each other:

·       MATTER  · ENERGY  CARBON  OUTPUT

Cells must touch by an edge, not a corner.

When connected correctly, Nanite Seed starts automatically. It uses:

  • 4 Energy per second
  • 2 Matter per second
  • Produces 1 Nanite per second

There is no Craft button.

If it does not work

  • No Output: add an Output cell.
  • Disconnected: remove stray cells or connect everything to the Output.
  • Wrong Inputs: change the resource cells.
  • Wrong Catalyst: change the Carbon, Logic, Split, Cache, or Cryo cell.
  • Insufficient Input Flow: produce more of the required resources.

Use Undo if you make a mistake and save working setups with Save Layout.

I'll get those changes done tomorrow morning. Thanks for the feedback!

Thank you! I’m glad you like it. More updates are coming soon!

Thank you for the feedback! I’m going to improve it even further and add new mechanics in the next update.

Splitters become useful when you want to divide one stream between multiple routes or Compounders, spreading the flow instead of sending everything through one machine. This can help you increase value while managing heat and venting.

Thank you for the feedback. On it!

Thanks for the feedback. I’m on it!

Thank you for your feedback. I’m already working on fixing it.

Yes, I’m going to add it to the next devlog. I can also add it to the game.

Thank you for the feedback. I’ll update it soon and make it clearer.

Thank you for your feedback. I’ll address it in the upcoming update.

Thank you! I’m already working on a new update with more themes.

Thanks for the feedback. Could you let me know what resolution you were playing at?

Honestly, you just gave the game the best marketing it could’ve asked for. Anyone who actually plays it will see it’s different. Your blaming and crying didn’t hurt it it just made more people curious. If you had stayed quiet, nobody might have cared. Instead, you turned it into a bigger deal all by yourself.

I don’t understand why you’re so angry about this. If you think making a game like this is easy, then you’re welcome to create your own and send me a link when it’s ready to play or buy.

There’s nothing wrong with taking inspiration from other games or ideas. That’s a normal part of game development. But please don’t accuse me of copying, because the gameplay is different, and once the game is finished, it will be even more distinct. Inspiration doesn’t mean copying.

It’s not a rip-off. The game works differently and plays differently. If you think every game with some similarities is a rip-off, then you’d barely be able to play anything.

Thank you, I appreciate that.

Sorry, I’m on it. I’ll release an update in the morning.

It’s inspired by a lot of games like that, but the full version will be completely different. It’ll have different cards, be easier to understand, and let you stack and combine cards in new ways. I also want to move it more in a direction where you can play it like an idler on the side, if you want.

Thank you for the feedback. I’m on it and will be adding more content soon.

I want it to be more similar to the game I remade before.

Could you also add an elevator and an escalator?

Thank you. I’m glad you like it. I guess making a game without text worked out after all.

The Indie Game Clinic Jam is a collaborative jam, so submissions are only allowed for projects created by a team.

Thanks for the feedback! I’m going to improve the game after voting ends, and I already have some ideas in mind.

Thank you, I’m glad you like it.

Thanks for the feedback. I know it still needs work, and I’ll improve it after the voting. I also haven’t added Karl’s scaling suggestions yet.

Thank you, I’m glad you had fun.

Totally, it’s a cool mix!

Thank you.

Thank you.

Thank you. I’m glad you like it.

Ah, sorry my mistake. I thought the player earned credits automatically or its like a clicker.

Great design and gameplay!

Great gameplay it reminds me of another climbing game.

Great design!

Great idea love it.