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A member registered Dec 28, 2016 · View creator page →

Creator of

Recent community posts

Double clicking the title bar; it should resolve the issue. I'll have this fixed in the next update

(2 edits)

[Linux] After clicking 'New game' main window is shown but nothing reacts to clicks

Could you create an SFX pack of satisfying click and tap sounds for clickers?

Yes, please  I’d love to donate and support you.

Is there an option to donate and receive a Steam key as a thank you?

(9 edits)

Tier 1

Deep Drilling

  • Cost: Ore 1000
  • Time: 30s
  • Unlock: Always

Energy Efficiency

  • Cost: Ore 2000, Blocks 500
  • Time: 45s
  • Unlock: Tech researched: Deep Drilling

Basic Power Efficiency

  • Cost: Ore 2000, Blocks 100, Uranium 10
  • Time: 30s
  • Unlock: Resource: Uranium ≥ 5

Crystal Detection

  • Cost: Crystals 50
  • Time: 60s
  • Unlock: Resource: Crystals ≥ 25

Uranium Prospecting

  • Cost: Ore 5000, Blocks 1000, Crystals 50
  • Time: 90s
  • Unlock: All of: Depth ≥ 400m; Tech researched: Deep Drilling; Workers ≥ 5

Enhanced Mining Techniques

  • Cost: Ore 650, Blocks 260, Energy 33
  • Time: 30s
  • Unlock: Always

Ore Processing

  • Cost: Ore 300, Blocks 150
  • Time: 20s
  • Unlock: Always

Uranium Extraction

  • Cost: Ore 1000, Blocks 500, Energy 100, Crystals 10
  • Time: 45s
  • Unlock: Tech researched: Enhanced Mining Techniques

Research Lab

  • Cost: Ore 5000, Blocks 2000, Crystals 500
  • Time: 60s
  • Unlock: Always

Research Efficiency I

  • Cost: Ore 3000, Blocks 1000, Crystals 300
  • Time: 45s
  • Unlock: Always

Tier 2

Quantum Computing

  • Cost: Ore 5000, Quantum Bits 10
  • Time: 120s
  • Unlock: All of: Tech researched: Energy Efficiency; Tech researched: Crystal Detection; Resource: Quantum Bits ≥ 5

Dark Matter Extraction

  • Cost: Uranium 25, Dark Matter 50
  • Time: 90s
  • Unlock: All of: Tech researched: Crystal Detection; Resource: Dark Matter ≥ 25; Depth ≥ 1000m

Nuclear Power

  • Cost: Ore 10000, Uranium 50
  • Time: 150s
  • Unlock: All of: Tech researched: Energy Efficiency; Resource: Uranium ≥ 50; Depth ≥ 750m

Crystal Resonance Amplification

  • Cost: Ore 3250, Blocks 1300, Energy 260, Crystals 65
  • Time: 60s
  • Unlock: All of: Tech researched: Enhanced Mining Techniques; Tech researched: Crystal Detection; Depth ≥ 250m

Quantum Resource Optimization

  • Cost: Ore 5000, Crystals 100, Uranium 50, Dark Matter 10
  • Time: 90s
  • Unlock: All of: Tech researched: Crystal Resonance Amplification; Tech researched: Uranium Extraction; Depth ≥ 500m

Advanced Research Lab

  • Cost: Ore 15000, Blocks 5000, Crystals 2000, Uranium 500
  • Time: 90s
  • Unlock: All of: Tech researched: Research Lab; Depth ≥ 1000m

Research Efficiency II

  • Cost: Ore 8000, Blocks 3000, Crystals 1000, Uranium 200
  • Time: 75s
  • Unlock: All of: Tech researched: Research Efficiency I; Depth ≥ 1000m

Resource Exchange Market

  • Cost: Ore 5000, Crystals 100, Uranium 25
  • Time: 60s
  • Unlock: All of: Tech researched: Crystal Detection; Resource: Crystals ≥ 50; Depth ≥ 200m

Tier 3

Dimensional Energy Core

  • Cost: Ore 50000, Crystals 500, Uranium 300, Dark Matter 200, Quantum Bits 100
  • Time: 300s
  • Unlock: All of: Tech researched: Nuclear Power; Tech researched: AI Integration; Depth ≥ 2500m; Resource: Quantum Bits ≥ 100

AI Integration

  • Cost: Ore 50000, Uranium 200, Dark Matter 100
  • Time: 300s
  • Unlock: All of: Tech researched: Quantum Computing; Tech researched: Nuclear Power; Depth ≥ 1500m

Dimensional Rift

  • Cost: Uranium 500, Dark Matter 500, Quantum Bits 1000
  • Time: 600s
  • Unlock: All of: Tech researched: AI Integration; Tech researched: Dark Matter Extraction; Depth ≥ 2500m; Resource: Quantum Bits ≥ 500

Perfect Extraction Matrix

  • Cost: Ore 13000, Crystals 260, Uranium 130, Dark Matter 65, Quantum Bits 7
  • Time: 120s
  • Unlock: All of: Tech researched: Crystal Resonance Amplification; Tech researched: Quantum Resource Optimization; Depth ≥ 1000m

Dimensional Mining

  • Cost: Ore 25000, Crystals 500, Uranium 250, Dark Matter 100, Quantum Bits 20
  • Time: 180s
  • Unlock: All of: Tech researched: Perfect Extraction Matrix; Tech researched: Dimensional Rift; Depth ≥ 2000m

Quantum Research Lab

  • Cost: Ore 50000, Blocks 20000, Crystals 10000, Uranium 2000, Dark Matter 500
  • Time: 120s
  • Unlock: All of: Tech researched: Advanced Research Lab; Depth ≥ 2000m

Singularity Research Core

  • Cost: Ore 100000, Blocks 50000, Crystals 25000, Uranium 5000, Dark Matter 2000, Quantum Bits 100
  • Time: 180s
  • Unlock: All of: Tech researched: Quantum Research Lab; Depth ≥ 3000m

Research Efficiency III

  • Cost: Ore 20000, Blocks 8000, Crystals 4000, Uranium 800, Dark Matter 200
  • Time: 105s
  • Unlock: All of: Tech researched: Research Efficiency II; Depth ≥ 2000m

Research Mastery

  • Cost: Ore 50000, Blocks 20000, Crystals 10000, Uranium 2000, Dark Matter 500, Quantum Bits 50
  • Time: 150s
  • Unlock: All of: Tech researched: Research Efficiency III; Depth ≥ 3000m
  • Begin by clicking to mine your first resources and hire workers.
  • Then research T  you can open the Research tab from there.

  • The Prestige tab is always available.

  • You can also use the Command Center to access every tab in one place.

As you keep playing, you’ll unlock more tabs and upgrades. You can choose to focus on boosting click power, improving worker efficiency, getting better workers, and more.

Yes cyberpunk i would need some for my new game.

I wish you had made some cyberpunk hacker roguelike games.

Absorber community · Created a new topic Languages

If you want more languages added to the game, please post here!

Absorber community · Created a new topic YouTube Videos

Post any YouTube videos you find or create here. When I run across one I'll post them here as well. I like to give my streamers some love. I'll post your video on my Twitter if you let me know.

Absorber community · Created a new topic Suggestions

Post all your suggestions here. Absorber is constantly evolving and I love hearing feedback and suggestions on how to make the game better.

Absorber community · Created a new topic BUGS

Post all bugs you find here

Love to see how far people are getting!  Tell me what did you in!

I added a little minigame base on your ideas to help smooth out some of the balance issues it's coming in the next update!

All good. Just keep it between us I haven’t encrypted it yet.;)

You found a bug I need to investigate it further. I also think the market unlock isn’t being saved.

Please share the save file so I can look into this further and resolve it.

Have you installed the new version update 0.9.25 yet?

Also, Basic Power Efficiency from the tech tree should help too. I’m already working on the localization fix I just forgot to add the string keys when I added it.

(1 edit)

I added a new upgrade and noticed I’d missed its translation key upgrade_names.basic_energy_cell. 

You can find it in the Upgrade tab.

Basic Energy Cell: +0.5 energy regen

Energy Conduits: increases max energy by 100

You can open the Market UI with M.

(1 edit)

Appreciate you reporting this. It’s a big help for making the game better.

Absolutely love this put it on Steam and it’s an instant buy from me. The music is a perfect fit as well!

Got it, I’m already working on it. I’ll remove that behavior and change it so the game only saves manually or after the player closes it.

Thanks for the feedback! 
What interval would you suggest?
There’s already an option to change the interval, and in the next update I can also add a setting so players can disable it completely.

(3 edits)

What is Prestige?

Prestige 
(Quantum Reset) allows you to reset your progress in exchange for Quantum Points (QP), which provide permanent multipliers that persist across all future runs.

How are games saved?
Your progress is saved automatically when you exit the game, and you can also save manually at any time

The main goal is to reach 1000m and collect 50 crystals so you can reset your prestige, gain bonuses, and increase your click power!
I’m going to add more paths in the next update, each with different requirements.

Not yet, but I’m working on a guide and hint system. I’m also going to create a gameplay video where I showcase a bit of how to play.

No problem glad it’s working now. I forced the Windows build to use Vulkan by default, so it should run whenever Vulkan drivers are installed. It looks like an engine issue, but I’m hoping the next Bevy update addresses it more comprehensively.

(1 edit)

Minimum Requirements

ComponentRequirement
Operating System Windows 10/11, Linux (Ubuntu 20.04+), macOS 10.15+
Graphics API Vulkan (required)
GPU Any GPU with Vulkan support (2016 or newer)
RAM 4 GB
Storage 500 MB
CPU Any modern dual core processor

GPU Compatibility

Supported GPUs

NVIDIA

  • GeForce GTX 600 series or newer (2012+)
  • GeForce GTX 900 series or newer recommended (2014+)
  • All RTX series GPUs fully supported

AMD

  • Radeon HD 7000 series or newer (2012+)
  • Radeon RX 400 series or newer recommended (2016+)
  • All Radeon RX 5000/6000/7000 series fully supported

Intel

  • Intel HD Graphics 500 series or newer (2016+)
  • Intel Iris Xe Graphics (2020+) recommended
  • All Arc series GPUs fully supported

Apple Silicon (macOS)

  • M1, M2, M3 chips fully supported via MoltenVK
  • Intel Macs with HD Graphics 500+ supported

I’ve also built a macOS .dmg: mount it, then double-click colony-deep-core to launch. You can also drag the app into any folder you like. I’m going to add an installer in the next update!

Tested on my Mac mini (M4, 16 GB RAM) running macOS Sequoia 15.5.

It seems the issue is due to missing Vulkan drivers. Could you update my graphics and Vulkan drivers, please?

Verify Vulkan on Windows

1) (Optional) Install Vulkan SDK

  • Go to vulkan.lunarg.com and install the Windows SDK.

  • This adds tools like vulkaninfo. (Many systems already have the Vulkan runtime via GPU drivers.)

2) Run vulkaninfo

  • Open Start → Windows PowerShell (or Command Prompt).

  • Run:

vulkaninfo 

If not found: run it via the SDK path (adjust version as installed):

"C:\VulkanSDK\1.3.x\Bin\vulkaninfo.exe" 

3) Interpret the output

  • Working: You see GPU name(s) and a line like Vulkan Instance Version: 1.3.x.

  • Not working: Errors (e.g., No Vulkan devices found) or tool missing.

4) Fix common issues

  • Update GPU drivers (then reboot):

    • NVIDIA → GeForce Experience / NVIDIA driver installer

    • AMD → Adrenalin Software

    • Intel → Driver & Support Assistant

  • PATH not set? Either re-run the installer or call the full path to vulkaninfo (see step 2).

  • Laptop with iGPU + dGPU: In NVIDIA/AMD control panel, force apps to use the discrete GPU.

  • Still failing: Reinstall the Vulkan SDK (Windows), then try vulkaninfo again.

Thank you for reporting the startup crash. I’m on it.

Linux build released(0.4.2). Verified on Pop!_OS. Please report any bugs or issues you encounter. 

Yes, I'm on it.

Linux build released. Verified on Pop!_OS. Please report any bugs or issues you encounter.

The last three day it feels really slow. 

Yes, I am working on it.

Post all feedback you find here!

(1 edit)

How to change the language! 

Support languages: EN → DE → ZH → IT → RU → ES → UK