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A member registered Dec 28, 2016 · View creator page →

Creator of

Recent community posts

The main goal is to reach 1000m and collect 50 crystals so you can reset your prestige, gain bonuses, and increase your click power!
I’m going to add more paths in the next update, each with different requirements.

Not yet, but I’m working on a guide and hint system. I’m also going to create a gameplay video where I showcase a bit of how to play.

No problem glad it’s working now. I forced the Windows build to use Vulkan by default, so it should run whenever Vulkan drivers are installed. It looks like an engine issue, but I’m hoping the next Bevy update addresses it more comprehensively.

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Minimum Requirements

ComponentRequirement
Operating System Windows 10/11, Linux (Ubuntu 20.04+), macOS 10.15+
Graphics API Vulkan (required)
GPU Any GPU with Vulkan support (2016 or newer)
RAM 4 GB
Storage 500 MB
CPU Any modern dual core processor

GPU Compatibility

Supported GPUs

NVIDIA

  • GeForce GTX 600 series or newer (2012+)
  • GeForce GTX 900 series or newer recommended (2014+)
  • All RTX series GPUs fully supported

AMD

  • Radeon HD 7000 series or newer (2012+)
  • Radeon RX 400 series or newer recommended (2016+)
  • All Radeon RX 5000/6000/7000 series fully supported

Intel

  • Intel HD Graphics 500 series or newer (2016+)
  • Intel Iris Xe Graphics (2020+) recommended
  • All Arc series GPUs fully supported

Apple Silicon (macOS)

  • M1, M2, M3 chips fully supported via MoltenVK
  • Intel Macs with HD Graphics 500+ supported

I’ve also built a macOS .dmg: mount it, then double-click colony-deep-core to launch. You can also drag the app into any folder you like. I’m going to add an installer in the next update!

Tested on my Mac mini (M4, 16 GB RAM) running macOS Sequoia 15.5.

It seems the issue is due to missing Vulkan drivers. Could you update my graphics and Vulkan drivers, please?

Verify Vulkan on Windows

1) (Optional) Install Vulkan SDK

  • Go to vulkan.lunarg.com and install the Windows SDK.

  • This adds tools like vulkaninfo. (Many systems already have the Vulkan runtime via GPU drivers.)

2) Run vulkaninfo

  • Open Start → Windows PowerShell (or Command Prompt).

  • Run:

vulkaninfo 

If not found: run it via the SDK path (adjust version as installed):

"C:\VulkanSDK\1.3.x\Bin\vulkaninfo.exe" 

3) Interpret the output

  • Working: You see GPU name(s) and a line like Vulkan Instance Version: 1.3.x.

  • Not working: Errors (e.g., No Vulkan devices found) or tool missing.

4) Fix common issues

  • Update GPU drivers (then reboot):

    • NVIDIA → GeForce Experience / NVIDIA driver installer

    • AMD → Adrenalin Software

    • Intel → Driver & Support Assistant

  • PATH not set? Either re-run the installer or call the full path to vulkaninfo (see step 2).

  • Laptop with iGPU + dGPU: In NVIDIA/AMD control panel, force apps to use the discrete GPU.

  • Still failing: Reinstall the Vulkan SDK (Windows), then try vulkaninfo again.

Thank you for reporting the startup crash. I’m on it.

Linux build released(0.4.2). Verified on Pop!_OS. Please report any bugs or issues you encounter. 

Yes, I'm on it.

Linux build released. Verified on Pop!_OS. Please report any bugs or issues you encounter.

The last three day it feels really slow. 

Yes, I am working on it.

Post all feedback you find here!

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How to change the language! 

Support languages: EN → DE → ZH → IT → RU → ES → UK 

I wish i saw that earlier!

If you want more languages added to the game, please post here!

Post any YouTube videos you find or create here. When I run across one I'll post them here as well. I like to give my streamers some love. I'll post your video on my Twitter if you let me know.

Post all your suggestions here. Terminal Conly Deep Core is constantly evolving and I love hearing feedback and suggestions on how to make the game better.

Post all bugs you find here

It was a bug, and the fix is in the next version. I’m still having issues with the embedded assets in the .exe. Thanks for pointing it out!

Thanks for the feedback and the video! First, you’ll need to mine and gather enough resources to hire them. I’m adding a tutorial in an upcoming update.

Totally fair, and I appreciate you calling it out. I am going to improve it soon.

Thanks for the great feedback! I’ve now added fullscreen and windowed support to all of my upcoming titles.

Love it, keep it up!

Fingers crossed I can switch up the art for my game by the end of summer!

Do you know when the Cyberpunk theme will be completed? I'd love to use it for my game!

I noticed that on the right side, it's possible to see through the walls — might be worth checking the collision or camera settings there. Also, opening doors can occasionally cause the player to get stuck or have limited movement. Overall, it feels like it's still in early stages, but it's a solid foundation with a lot of potential!

I gave it a try and really enjoyed it!

Thanks again for playing! I'm planning to update the audio tomorrow and add a few small fixes.

Mutations are restricted; I pulled the purchase UI since it slowed gameplay. I’ve moved it to the left so players can select it, but I’ll need to test that first.

Mutation Tiers

  • Common – 50 % · 100 pts
    • Rotation • Color Shift

  • Uncommon – 30 % · 250 pts
    • Shape Shift

  • Rare – 15 % · 500 pts
    • Special Block • Size Change

  • Legendary – 5 % · 1 000 pts
    • Split

I’ll refine the rotation tonight and run more tests in the morning—your feedback has really boosted my motivation!

Thanks! I’ve just released a new update, and I couldn’t have tracked down all those bugs without your feedback.

I’m on it. I tried using Unicode in the GUI, but it didn’t work—now it’s fixed. I’ll run some tests; it probably makes more sense if a piece self-explodes when triggered by another piece of the same colour. The next piece is broken, and I’m addressing that as well. Thanks for all the helpful feedback! I sometimes get operationally blind and miss bugs. The white circles are simply indicators of the blast radius.

Patch applied—feel free to flag any new gremlins:)

I’ve just rolled out fullscreen support and i am trying to fix the rest tomorrow.

I’ve added fullscreen mode to the list—sorry about the oversight. I know the arrow-key scrolling still needs a fix. Because I mostly played the PC build, I didn’t notice the issue until I released the browser version. I’ll update the right-side panel too!

Love the mechanics! Just awesome!!!

Thanks so much for the feedback! I’m going to work on it and release an improved version soon — with better balancing, upgraded graphics, and more challenges!

Thanks so much for the feedback — really appreciate it!

You’re right—I just got the release build working yesterday, but I still need to add more content, especially for the late game. I ran into an issue with random spawning that slowed progress a bit. Plus, this is my first game developed with Zig and Raylib, so there's a learning curve involved.

Great game overall, love the music!

The potential in this game is truly impressive!