It was a bug, and the fix is in the next version. I’m still having issues with the embedded assets in the .exe. Thanks for pointing it out!
meapps
Creator of
Recent community posts
I noticed that on the right side, it's possible to see through the walls — might be worth checking the collision or camera settings there. Also, opening doors can occasionally cause the player to get stuck or have limited movement. Overall, it feels like it's still in early stages, but it's a solid foundation with a lot of potential!
Mutations are restricted; I pulled the purchase UI since it slowed gameplay. I’ve moved it to the left so players can select it, but I’ll need to test that first.
Mutation Tiers
-
Common – 50 % · 100 pts
• Rotation • Color Shift -
Uncommon – 30 % · 250 pts
• Shape Shift -
Rare – 15 % · 500 pts
• Special Block • Size Change -
Legendary – 5 % · 1 000 pts
• Split
I’ll refine the rotation tonight and run more tests in the morning—your feedback has really boosted my motivation!
I’m on it. I tried using Unicode in the GUI, but it didn’t work—now it’s fixed. I’ll run some tests; it probably makes more sense if a piece self-explodes when triggered by another piece of the same colour. The next piece is broken, and I’m addressing that as well. Thanks for all the helpful feedback! I sometimes get operationally blind and miss bugs. The white circles are simply indicators of the blast radius.