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A jam submission

CorfiluluView game page

[Godot Wild Jam #80] Press Space to unleash waves and defend your totem in a world of shapes and chaos.
Submitted by Patrick Zocli (@patzidev) — 1 minute, 16 seconds before the deadline
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Play Corfilulu Totem

Corfilulu's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#143.5423.542
Controls#703.2503.250
Graphics#753.3333.333
Audio#793.0423.042
Overall#1042.9582.958
Originality#1332.7922.792
Theme#1372.6672.667
Fun#1662.0832.083

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4

Wildcards Used
Simple Shapes, I'm wait...what ?

Game Description
A wave of chaos, one key away. Defend your totem from endless creatures in this minimalist 3D isometric game. Press Space to unleash a powerful pulse. When a wave touches an enemy on a blue ring, it’s a one-shot kill. No words. Just shapes, sounds, and controlled chaos.

How does your game tie into the theme?
The chaos grows as more enemies appear, but the player always has the power to control it — with a single key. Pressing Space sends out a wave that instantly clears threats, turning overwhelming chaos into satisfying control.

Source(s)
N/A

Discord Username(s)
Patrick229

Participation Level (GWJ Only)
2

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Comments

Submitted (1 edit)

awesome wildcard implementation, awesome animation and lighting, i like the shockwave, you did well. Thanks for this entry.

Submitted

I didn't get it, you just press space all the time and enemies die, wish there was some limitations and more mechanics

Submitted

I like the simplicity and the audio + visuals are great just you need a bit more to make the gameplay feel right because right now I just spam space and win. I do believe that for a game jam this is really good though.

Submitted

I like the simplicity and the audio + visuals are great just you need a bit more to make the gameplay feel right because right now I just spam space and win. I do believe that for a game jam this is really good though.

Submitted

I like the simplicity and the audio + visuals are great just you need a bit more to make the gameplay feel right because right now I just spam space and win. I do believe that for a game jam this is really good though.

Submitted(+1)

I like the simplicity and the audio + visuals are great just you need a bit more to make the gameplay feel right because right now I just spam space and win. I do believe that for a game jam this is really good though.

Developer

Thanks! Glad you liked the look and sound. Totally agree it needs more depth, but happy with how it turned out for a 2nd jam!

Submitted

I like the simplicity and the audio + visuals are great just you need a bit more to make the gameplay feel right because right now I just spam space and win. I do believe that for a game jam this is really good though.

Submitted

Nice simple idle game.  Liked it visually and the sfx.

Developer

Thanks ! Happy you enjoyed. Keep simple was the goal.

Submitted(+1)

Remind me of Perfect Tower II, I liked the idea but still missing more engagement. I end up just spamming space mindlessly. A bit raw but a great start and it can turn very well if you implements more idea in it (since it's a jam i understand you probably didn't have the time to implements them)

Developer

Thanks a lot! That’s a cool comparison. You’re right, it’s still pretty raw and definitely missing deeper engagement. Appreciate the feedback!

Submitted(+1)

As others said, the idea is there, but a bit raw to be a finished game. The aesthetics and sounds effects are on spot!

Developer (1 edit)

Thank you! I appreciate your feedback. You’re right, the concept is still a bit raw, but I’m glad the aesthetics and sound effects resonated with you.

Submitted(+1)

Enjoyed the art and the simplicity was appealing, but yeah ended up just spamming space, no downside to doing so that I could see. It does seem like multiple hits kill as well as the blue dots do, would have liked to see the dots be more important. Good job!

Developer

thanks! Glad you liked the art and simplicity. I agree, the blue dots could definitely play a bigger role — I had a lot of ideas for that, but didn’t have time to fully implement them. Appreciate the feedback!

Submitted(+1)

The bones of a great idea here. I agree with the others that spamming the space bar was too easy, so implementing maybe a cool down with slower enemies might help. But the aesthetic and idea were very nice. 

Developer

thanks! I appreciate the feedback. True, a cooldown mechanic with slower enemies would really improve the challenge. Glad you liked the aesthetic and the idea!

Submitted(+1)

First of all, great aesthetics.  Unfortunately I couldn't really figure out a strategy other than spamming space and easily winning.  I did like the sound effects though and again it looks really cool!  I think you just need to figure out some way to make it more challenging and prevent players from just spamming space.  Maybe you have an energy bar that only regenerates when you one hit KO enemies?

Developer

Thank you! The aesthetics and sound effects were well received. I agree that spamming space isn’t the best approach — adding an energy bar or similar mechanic could help make the game more challenging. Appreciate the feedback!

Submitted(+1)

Most of the menu buttons don't work for me? They seem to detect input but they just don't to anything. Also maybe I just don't get what this game was going for but seemingly all you have to do is mash space until you get tired of the game. Does look really polished though!

Developer(+1)

Thanks for checking it out! Yeah, most of the menu is just visual — I didn’t get the chance to hook everything up before the deadline. Totally fair point about the gameplay too, I didn’t have time to add more depth, but I’m glad the polish came through!

Submitted(+1)

I particularly enjoyed the sound effects on this game. I think it's a great 1-button concept but would benefit from some sort of mechanic that helps add an additional layer of strategy

Developer(+1)

Thank you! Really glad you enjoyed the sound design — It was not easy. I totally agree it could use more strategic depth. Still happy with how it turned out!

Submitted (1 edit) (+1)

Nice one button concept; the idea of emitting waves at the right time is a good hook but I felt like it could be capitalized on more. In the current game, you can just spam space endlessly -- but you already have a smart solution to it, the blue dots! Only allowing myself to go for one shot kills made the game much more enjoyable, and nudging the player in that direction through some mechanics would add more depth. It's genuinely satisfying to learn the wave speed and align it with the enemy speed; gearing the game around that more would go a long way. The minimalist aesthetics and vfx are great for the feel of the game, and with just a bit more connection between the ideas here, you'd have a complete package.

Developer

Thanks a lot! I really appreciate your feedback and suggestions — they’re spot on. I didn’t finish everything I had in mind but still wanted to share it.

Submitted(+1)

At first I though killing the enemies on blue circles would give you points and I think that could be a cool addition. Overall I liked it a lot ^^

Developer

Totally get that! The blue circles were meant more for timing and focus, but I really love the idea of tying them into a scoring system. Thanks for your feedback ^^

Submitted(+1)

super cool aesthetics! really like how you make it work with the theme  

Developer

Thanks a lot! I really tried to keep the aesthetics simple but expressive, happy it worked with the theme

Submitted(+1)

Making a one-key game is bold! Very challenging. If it had some scoring system I definitely would have stuck around for a couple hundred more waves.

The sound effects and animations were super satisfying. The bird SFX were a bit out-of-place as it appeared like a desert area to me, but cool nonetheless!

Developer

Thank you ! Glad the one-key challenge landed well 😄 A scoring system is definitely something I wanted to add , along with better wave tracking. And yeah, the bird SFX was a last-minute touch — might switch it out to better match the desert vibe!