awesome wildcard implementation, awesome animation and lighting, i like the shockwave, you did well. Thanks for this entry.
Play Corfilulu Totem
Corfilulu's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #14 | 3.542 | 3.542 |
| Controls | #70 | 3.250 | 3.250 |
| Graphics | #75 | 3.333 | 3.333 |
| Audio | #79 | 3.042 | 3.042 |
| Overall | #104 | 2.958 | 2.958 |
| Originality | #133 | 2.792 | 2.792 |
| Theme | #137 | 2.667 | 2.667 |
| Fun | #166 | 2.083 | 2.083 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
Simple Shapes, I'm wait...what ?
Game Description
A wave of chaos, one key away. Defend your totem from endless creatures in this minimalist 3D isometric game. Press Space to unleash a powerful pulse. When a wave touches an enemy on a blue ring, it’s a one-shot kill. No words. Just shapes, sounds, and controlled chaos.
How does your game tie into the theme?
The chaos grows as more enemies appear, but the player always has the power to control it — with a single key. Pressing Space sends out a wave that instantly clears threats, turning overwhelming chaos into satisfying control.
Source(s)
N/A
Discord Username(s)
Patrick229
Participation Level (GWJ Only)
2
Comments
I didn't get it, you just press space all the time and enemies die, wish there was some limitations and more mechanics
I like the simplicity and the audio + visuals are great just you need a bit more to make the gameplay feel right because right now I just spam space and win. I do believe that for a game jam this is really good though.
I like the simplicity and the audio + visuals are great just you need a bit more to make the gameplay feel right because right now I just spam space and win. I do believe that for a game jam this is really good though.
I like the simplicity and the audio + visuals are great just you need a bit more to make the gameplay feel right because right now I just spam space and win. I do believe that for a game jam this is really good though.
I like the simplicity and the audio + visuals are great just you need a bit more to make the gameplay feel right because right now I just spam space and win. I do believe that for a game jam this is really good though.
I like the simplicity and the audio + visuals are great just you need a bit more to make the gameplay feel right because right now I just spam space and win. I do believe that for a game jam this is really good though.
Remind me of Perfect Tower II, I liked the idea but still missing more engagement. I end up just spamming space mindlessly. A bit raw but a great start and it can turn very well if you implements more idea in it (since it's a jam i understand you probably didn't have the time to implements them)
As others said, the idea is there, but a bit raw to be a finished game. The aesthetics and sounds effects are on spot!
First of all, great aesthetics. Unfortunately I couldn't really figure out a strategy other than spamming space and easily winning. I did like the sound effects though and again it looks really cool! I think you just need to figure out some way to make it more challenging and prevent players from just spamming space. Maybe you have an energy bar that only regenerates when you one hit KO enemies?
Most of the menu buttons don't work for me? They seem to detect input but they just don't to anything. Also maybe I just don't get what this game was going for but seemingly all you have to do is mash space until you get tired of the game. Does look really polished though!
I particularly enjoyed the sound effects on this game. I think it's a great 1-button concept but would benefit from some sort of mechanic that helps add an additional layer of strategy
Nice one button concept; the idea of emitting waves at the right time is a good hook but I felt like it could be capitalized on more. In the current game, you can just spam space endlessly -- but you already have a smart solution to it, the blue dots! Only allowing myself to go for one shot kills made the game much more enjoyable, and nudging the player in that direction through some mechanics would add more depth. It's genuinely satisfying to learn the wave speed and align it with the enemy speed; gearing the game around that more would go a long way. The minimalist aesthetics and vfx are great for the feel of the game, and with just a bit more connection between the ideas here, you'd have a complete package.
At first I though killing the enemies on blue circles would give you points and I think that could be a cool addition. Overall I liked it a lot ^^
super cool aesthetics! really like how you make it work with the theme
Making a one-key game is bold! Very challenging. If it had some scoring system I definitely would have stuck around for a couple hundred more waves.
The sound effects and animations were super satisfying. The bird SFX were a bit out-of-place as it appeared like a desert area to me, but cool nonetheless!






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