Hi there!
I'm one of the 6 judges for this RPG Maker Game Jam 2025. I was one of the 2 judges assigned to your game, and we have been assigned to rate your games according to each metric highlighted on the game's main jam page, and submit these ratings to the organisers, who will then appropriate what happens with that. Please contact them in the Q&A if you have any further questions about the judging process. The judges will work on different time schedules, so even if I may have finished playing your game, the entire process might not be finished as of yet. Many of these reviews I am posting while still judging.
All that aside, I'd like to share my VOD of me playing your game, which contains up to an hour of gameplay, and some final thoughts at the end! Depending on whether I stopped the VOD early or not, it will also contain many of the thoughts that I say to you below, which may cause repetition. So just be aware of that.
I will also attach a review below this VOD. I will not disclose my ratings for each category as of yet, but those will be revealed in due time. Not all judges are required to post a review or VOD to each game, but many will do so even if it's optional, including myself.
Here's the VOD:
You already basically know what I feel about this game :P but basically I think it's a banger. Great attitude, action, momentum, and an interesting idea overall. Snappy, funny, great dialogue. Great action. You stretch the engine to do things that I wouldn't otherwise think you'd be able to do. Just truly impressive stuff.
I think if this were to be expanded into something wider-appealing, it would just be in polishing the small stuff. Making sure that all the little teensy bits are taken care of, e.g. putting a delay before confirming upgrades, because by spamming attack, we might accidentally choose an upgrade. Other things... the flaws aren't very frequent. Maybe some AI stuff so it doesn't go into a wall? You can be the judge, the VOD is above :)
But as for singing the praises, I truly think you have a great grasp of the player's mind as they go through the gameplay loop, and you keep well in mind how players get excited. It's like Vampire Survivors, which is just a great game, so it's building off a great base. But it's also refined to a sheen. The systems work really well for an action game.
This is in the final level, but it did start to get quite difficult with some bosses, but I feel like you know this - things you just figure out with more testing. Hopefully you can just see how these VODs went.
But yeah, a pretty conclusive banger, in my opinion. Simply fun. I don't even have to worry about it, really.
Actually, if there's any one design flaw I think it's just the idea that you are incentivized to wait for things to cooldown between levels, and that's just not very fun. So idk, maybe it's just an unavoidable flaw, or maybe you can reset cooldowns between levels :) and not make the dragon as OP hahahaha. Little tweaks like that could improve an already GOATed implementation and premise.
Keep making awesome games, Reim. Not much else I can comment on except to say the game is great all-round, and you've gained a lifelong fan :) <3




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