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(1 edit) (+2)

Lovely game, very enjoyable and easy to play and to get to grips with. Found a bit of game imbalance coming from mostly enemy ai and the 'weak' and 'power' actions accompanied with the ability to repeat it. I just found it way too easy to power up my guy that attacked multiple enemies and maintain weakness on the enemies so I would always deal insane amounts of while taking little to no damage myself. I thinkif  there was some element of decrementing power and weak I feel the game would be harder yes, but more balanced. What I mean by enemy ai messing up is that my guy to the left (the healing/weakening one) would always be weakened despite not having any attacks and being fully weakened, it just screams weakness needs to be decreased each turn or used up whenever you attack.
Despite this I found everything about the game itself appealing well done.

:)

(1 edit) (+1)

The game logic works so that enemies choose the leftmost characters for their actions. In the future, there will be an opportunity to see this and build your tactics on it. There will also be effects that will encourage the player to place their characters to the left. And of course there will be enemies who will ignore this logic and choose other targets. Thank you for feedback. Also weak and power actions will less effective because of increasing enemies and player's hp and damage.

(1 edit) (+1)

I agree with Ben, the game is very fun and feels overall polished (graphics, sounds, animations, etc.).

I think a few stages were challenging and that I could've lost if the skills offered had been different, though.

I'm happy to hear there's going to be updates in the future ^^

(+1)

The game has been updated and moved to a new page. You can play here https://funbanan.itch.io/depth-of-mind

The game has been updated and moved to a new page. You can play here https://funbanan.itch.io/depth-of-mind