I mean... The game's not terrible, but so long as you don't mess up there's no need to add any cards and it's quite easy to not mess up. Good game though, strong idea to make you the dealer in a cheating game, but I think other games have done the same idea just slightly etter, good for what it is though, I love the visuals I just think the game needs to go further and maybe could even have an endless mode...
Ben10usr
Recent community posts
Great game, glad I was able to check out the updated game and was genuinely surprised at the overhaul. A lot of things that were added I liked like the element of choice in which fights/events you get felt really well done as well as some of the events in general, as well as the cycling of skills whenever you have more the 3.
However, I still feel there is an element of too much benefitting the player, for example, the strengthening and the weakening which I mentioned previously. It just became too easy to buff my strongest unit and wrecking house while taking minimal damage from the enemies who I would consistently (Or inconsistently, I found I wasn't able to target my weaken despite it specifically saying target) weaken the dudes and rinse repeat the cycle of buff/weaken + Assault every turn.
Even with that being said, the game is fun for what it is and a great time waster for those who just want to feel strong and powerful. A great escapist game, even with the heavy themes at play.
8/10
A good Warioware style game, enjoyed my first run of it, it's something I could easily see someone getting their head stuck in and full on addicted to playing. Some levels may be a bit too challenging like the bug fixing (This might just be skill issue), but all in all quite a fun and decent game.
Minimal notes, great unique art style!
8.9/10
Yeah, still having issues with the ai difficulty and being unable to go past level 3... I skipped my turn with two death pills on the board, he had two hammers and used neither of them. I think there should either be selector for difficulty or make him overall harder. That and make it so there are less green pills, because for some reason even though I took injection after injection, I still ended up not being able to go to the fourth level...
ngl I liked the items, but the ai was just a bit too easy and the items are too good in comparison. For example there was a situation where using two of the mouth guard things was going to end up losing me the game, but he didn't use either and I ended up winning... Idk the pliers just seems like a waste as well, like maybe if it just decreased it by 1 every use in exchange for a temporary loss of your own, because it was an instant use for me and then I never wanted to use it again, meaning it became a dead draw whenever I pulled it.
I do prefer the pills coming out of bottles tho.
Amazing game, would absolutely recommend to a friend if I knew who of them were on itch. Loved the puzzles, favourite part was backtracking once you had received the extra bomb, well done as well as the puzzle with the puzzle with two bombs and the fly with spikes above it. Very intuitive and stellar design!
Lovely game, very enjoyable and easy to play and to get to grips with. Found a bit of game imbalance coming from mostly enemy ai and the 'weak' and 'power' actions accompanied with the ability to repeat it. I just found it way too easy to power up my guy that attacked multiple enemies and maintain weakness on the enemies so I would always deal insane amounts of while taking little to no damage myself. I thinkif there was some element of decrementing power and weak I feel the game would be harder yes, but more balanced. What I mean by enemy ai messing up is that my guy to the left (the healing/weakening one) would always be weakened despite not having any attacks and being fully weakened, it just screams weakness needs to be decreased each turn or used up whenever you attack.
Despite this I found everything about the game itself appealing well done.
:)
The roses almost always have a space that is right next to the space you're supposed to be in and in the beginning the roses almost always spawn with two spaces in the middle ( at least in my experience ).
I found the cards difficult initially, but when I found the right pattern it was just a case of juggling them with the coins which I hated the most in hard mode, because you have the area of effect aslong with blocking off areas that you may need to venture into later on...
Question: When in the sliding box room, when you're supposed to align them all by pausing, I kinda fell into the void... wasn't sure what it was. Does anyone know if that was intended or was it a bug in a game where all bugs were intended except that one? On my next run through I got to the end, but was just curious...
One miniscule thing... Create a third hexagons, using a bit of rearranging, and put it in the middle of the bottom row