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Ben10usr

36
Posts
A member registered Nov 30, 2020

Recent community posts

I mean... The game's not terrible, but so long as you don't mess up there's no need to add any cards and it's quite easy to not mess up. Good game though, strong idea to make you the dealer in a cheating game, but I think other games have done the same idea just slightly etter, good for what it is though, I love the visuals I just think the game needs to go further and maybe could even have an endless mode...

Great game, glad I was able to check out the updated game and was genuinely surprised at the overhaul. A lot of things that were added I liked like the element of choice in which fights/events you get felt really well done as well as some of the events in general, as well as the cycling of skills whenever you have more the 3.

However, I still feel there is an element of too much benefitting the player, for example, the strengthening and the weakening which I mentioned previously. It just became too easy to buff my strongest unit and wrecking house while taking minimal damage from the enemies who I would consistently (Or inconsistently, I found I wasn't able to target my weaken despite it specifically saying target) weaken the dudes and rinse repeat the cycle of buff/weaken + Assault every turn.

Even with that being said, the game is fun for what it is and a great time waster for those who just want to feel strong and powerful. A great escapist game, even with the heavy themes at play.

8/10

A good Warioware style game, enjoyed my first run of it, it's something I could easily see someone getting their head stuck in and full on addicted to playing. Some levels may be a bit too challenging like the bug fixing (This might just be skill issue), but all in all quite a fun and decent game.

Minimal notes, great unique art style!

8.9/10

First try having never played this section of Deltarune vvv

Yeah, still having issues with the ai difficulty and being unable to go past level 3... I skipped my turn with two death pills on the board, he had two hammers and used neither of them. I think there should either be selector for difficulty or make him overall harder. That and make it so there are less green pills, because for some reason even though I took injection after injection, I still ended up not being able to go to the fourth level... 

gold mine doesn't work as intended/how it reads, gave me 13 of a chosen resource when I had 13 in my deck, not 39... Either way...

ngl I liked the items, but the ai was just a bit too easy and the items are too good in comparison. For example there was a situation where using two of the mouth guard things was going to end up losing me the game, but he didn't use either and I ended up winning... Idk the pliers just seems like a waste as well, like maybe if it just decreased it by 1 every use in exchange for a temporary loss of your own, because it was an instant use for me and then I never wanted to use it again, meaning it became a dead draw whenever I pulled it.

I do prefer the pills coming out of bottles tho.

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Funny, because I had a situation where it had two mouth things and a situation where using both would have ended the game in his favour... Do think the ai could be a little bit stronger imo, but that's just my own personal experience.

It's a puzzle game, that wasn't the right solution.

Amazing game, would absolutely recommend to a friend if I knew who of them were on itch. Loved the puzzles, favourite part was backtracking once you had received the extra bomb, well done as well as the puzzle with the puzzle with two bombs and the fly with spikes above it. Very intuitive and stellar design!

Wish there was a way to respec the different advisors, like it costs a bit of moolah, but I only got to use magic items and econ items, because I didn't realise I couldn't change it.

That and I found it very hard to understand what each stat did or was supposed to do, maybe have a little indicator to the side of the card with information about each keyword on the card.

It's a bit weirdly formatted and the hand goes really slow, but the base game is fine, I just wish I was able to see my captivation level and a few other things, because regardless of if I was in full screen or not the number was always hidden.

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Lovely game, very enjoyable and easy to play and to get to grips with. Found a bit of game imbalance coming from mostly enemy ai and the 'weak' and 'power' actions accompanied with the ability to repeat it. I just found it way too easy to power up my guy that attacked multiple enemies and maintain weakness on the enemies so I would always deal insane amounts of while taking little to no damage myself. I thinkif  there was some element of decrementing power and weak I feel the game would be harder yes, but more balanced. What I mean by enemy ai messing up is that my guy to the left (the healing/weakening one) would always be weakened despite not having any attacks and being fully weakened, it just screams weakness needs to be decreased each turn or used up whenever you attack.
Despite this I found everything about the game itself appealing well done.

:)

Hey, dev!
I absolutely loved this game,
I actually feel on some level it was educational,
Particularly during the parts of writing emails,

Your sincerely,
Sysaphus

15m 14s not too shabby! Very cute, very enjoyable!

Agreed, I too would like to be represented, pls? .n.

This is one of the froggiest games of all time... Love it <3

Which ones? There's one where you have most if not all things still there, one with only 3 (Approx) still there and one if you have only have 1/0 things.. Which ending did you not get

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Exactly the same

Sweet, but Aloof, kinida nailed me... This game was too good for how short it was!

Inf score!! I win!

2025

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For those wondering, you can cheese it by waiting for the squid and the floating black sludge, then you shoot Isaac and get behind meat boy then paint him, so he isn't running at you... It finished automatically after that so didn't even need to paint mom...

The roses almost always have a space that is right next to the space you're supposed to be in and in the beginning the roses almost always spawn with two spaces in the middle ( at least in my experience ).

I found the cards difficult initially, but when I found the right pattern it was just a case of juggling them with the coins which I hated the most in hard mode, because you have the area of effect aslong with blocking off areas that you may need to venture into later on...

Absolutely, I love the idea, it's great, but it's a case of simultaneous concentration on two sides of the same board and I completely struggle with multi-tasking like that... Currently on Stage 4, after 45 minutes mostly struggling with Stage 3...

FINALLYY!! Wait there's a hard mode? ;n;

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One miniscule thing... Create a third hexagons, using a bit of rearranging, and put it in the middle of the bottom row

www.senses.news

OMG!! They were roommates..

I've literally picked all the options; correct ones are; apologise for staring, say that this environment is not meant for her, and Apologise on behalf of the humans...


Still no ending... WHAT DO I DO?!?!

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What meets the "it's free checkbox" requirements then?

Oh cool never noticed... Was the fact that you can't identify sarcasm also a bug or was it a feature? I can't tell

What secret?

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Question: When in the sliding box room, when you're supposed to align them all by pausing, I kinda fell into the void... wasn't sure what it was. Does anyone know if that was intended or was it a bug in a game where all bugs were intended except that one? On my next run through I got to the end, but was just curious...