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The game logic works so that enemies choose the leftmost characters for their actions. In the future, there will be an opportunity to see this and build your tactics on it. There will also be effects that will encourage the player to place their characters to the left. And of course there will be enemies who will ignore this logic and choose other targets. Thank you for feedback. Also weak and power actions will less effective because of increasing enemies and player's hp and damage.

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I agree with Ben, the game is very fun and feels overall polished (graphics, sounds, animations, etc.).

I think a few stages were challenging and that I could've lost if the skills offered had been different, though.

I'm happy to hear there's going to be updates in the future ^^

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The game has been updated and moved to a new page. You can play here https://funbanan.itch.io/depth-of-mind